Runes

19 entries

Updated for Season 14 · Patch 3.1.0 · Jul 22, 2026

Runes, introduced with Vessel of Hatred, come in two types: Ritual runes generate Offering through a condition, Invocation runes spend it to trigger an effect. Two runes in an item with two sockets form a runeword. This database lists every rune and its effect — usable with the sockets of many items.
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Name Type Effect
Ahu Ritual Gain: 15 Offering Lucky Hit: Up to a 100% chance against non-Healthy enemies.
Bac Ritual Gain: 50 Offering Travel 5 meters.
Cem Ritual Gain: 75 Offering Cast Evade.
Cir Ritual Gain: 300 Offering Cast 5 Skills then become exhausted for 3 seconds.
Feo Ritual Gain: 1,000 Offering Become Injured or Crowd Controlled. (Cooldown: 10 seconds)
Igni Ritual Gain: 25 Offering Stores Offering every 0.3 seconds. Cast a Non-Basic Skill to gain the stored Offering. (Up to 500 Offering).
Kaa Ritual Gain: 50 Offering Lose 25% of your Maximum Life.
Lith Ritual Gain: 25 Offering Stand still while fighting for 0.3 seconds.
Moni Ritual Gain: 100 Offering Cast 2 Mobility or Macabre Skills.
Nagu Ritual Gain: 100 Offering Maintain at least 1 active Summon for 5 seconds, gaining Offering for each up to 5 Summon.
Neo Ritual Gain: 200 Offering Avoid health damage while fighting for 2 seconds.
Noc Ritual Gain: 5 Offering Inflict a Crowd Control, gain double offering if it isn't a Slow or Chill.
Poc Ritual Gain: 5 Offering Spend 5% of your Maximum Resource.
Tam Ritual Gain: 25 Offering Cast a non-Channeled Core Skill.
Ur Ritual Gain: 10 Offering Your Minion or Companion kills an enemy or dies.
Xol Ritual Gain: 150 Offering Invoke a Skill from another Class.
Yax Ritual Gain: 200 Offering Drink a Healing Potion.
Yul Ritual Gain: 50 Offering Cast a Skill with a Cooldown.
Zan Ritual Gain: 200 Offering Cast an Ultimate Skill.