Runes

62 entries

Name Type Effect
Ahu Ritual Gain: 15 Offering Lucky Hit: Up to a 100% chance against non-Healthy enemies.
Bac Ritual Gain: 50 Offering Travel 5 meters.
Cem Ritual Gain: 75 Offering Cast Evade.
Cip Ritual Gain: 10 Offering Deal three different damage types to an enemy
Cir Ritual Gain: 300 Offering Cast 5 Skills then become exhausted for 3 seconds.
Feo Ritual Gain: 1,000 Offering Become Injured or Crowd Controlled. (Cooldown: 10 seconds)
Hak Ritual Gain: 50 Offering Overpower
Igni Ritual Gain: 25 Offering Stores Offering every 0.3 seconds. Cast a Non-Basic Skill to gain the stored Offering. (Up to 500 Offering).
Kaa Ritual Gain: 50 Offering Lose 25% of your Maximum Life.
Lith Ritual Gain: 25 Offering Stand still while fighting for 0.3 seconds.
Moni Ritual Gain: 100 Offering Cast 2 Mobility or Macabre Skills.
Nagu Ritual Gain: 100 Offering Maintain at least 1 active Summon for 5 seconds, gaining Offering for each up to 6 Summon.
Neo Ritual Gain: 200 Offering Avoid health damage while fighting for 2 seconds.
Noc Ritual Gain: 5 Offering Inflict a Crowd Control, gain double offering if it isn't a Slow or Chill.
Pac Ritual Gain: 25 Offering Be near another player for 1 secondsBenefits from every player, up to 3
Poc Ritual Gain: 5 Offering Spend 5% of your Maximum Resource.
Tam Ritual Gain: 25 Offering Cast a non-Channeled Core Skill.
Tza Ritual Gain: 25 Offering If a non-channeled skill hits at least 5 enemies
Ur Ritual Gain: 10 Offering Your Minion or Companion kills an enemy or dies.
Xol Ritual Gain: 150 Offering Invoke a Skill from another Class.
Yax Ritual Gain: 200 Offering Drink a Healing Potion.
Yul Ritual Gain: 50 Offering Cast a Skill with a Cooldown.
Zan Ritual Gain: 150 Offering Cast an Ultimate Skill.
Ceh Invocation Requires: 100 Offering (Overflow: Summon Multiple Wolves) Cooldown: 1 seconds Summon a Spirit Wolf Companion to attack enemies for 8 seconds.
Cha Invocation Requires: 300 Offering (Overflow: increased area size) Cooldown: 1 seconds Create a zone of power that increases all damage by 10% for 6 seconds. The bonus doubles if any allies are inside.
Chac Invocation Requires: 20 Offering (Overflow: Increased Bolts Spawned) Cooldown: 1 seconds Invoke the Druid's Lightning Bolt, striking a Nearby enemy.
Ehe Invocation Requires: 300 Offering (Overflow: increased duration) Cooldown: 1 seconds Your Skills' Maximum Cooldowns are reduced by 4 seconds for 12 seconds
Eom Invocation Requires: 100 Offering (Overflow: Further Reduced Cooldowns) Cooldown: 1 seconds Reduce your active Cooldowns by 0.1 seconds.
Gar Invocation Requires: 25 Offering (Overflow: Gain Multiple Stacks) Cooldown: 1 seconds Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%.
Ixk Invocation Requires: 1,000 Offering Cooldown: 7 seconds Call your Mercenary for reinforcement
Ixt Invocation Requires: 100 Offering (Overflow: increased healing) Cooldown: 1 seconds For 3 seconds, you create beams that Heal nearby party members for 8% of their Max Life per second. Overheal converts to a barrier.
Jah Invocation Requires: 350 Offering (Overflow: Store Excess Offering) Cooldown: 3.5 seconds Replace your next Evade with the Sorcerer's Teleport Skill, blinking further, dealing damage, and becoming Unstoppable.
Kel Invocation Requires: 500 Offering (Overflow: Increased Resource) Cooldown: 3 seconds Invoke the Paladins's Rally Skill, gaining Resource and Movement Speed for 8 seconds.
Kry Invocation Requires: 300 Offering (Overflow: Up to 100% Increased Size) Cooldown: 3 seconds Invoke the Spiritborn's Vortex Skill, dealing damage and Pulling In enemies.
Lac Invocation Requires: 400 Offering (Overflow: Increased Duration) Cooldown: 1 seconds Invoke the Barbarian's Challenging Shout Skill, taunting enemies and reducing your damage taken for 3 seconds.
Lum Invocation Requires: 5 Offering (Overflow: Increased Resource Restored) Cooldown: 1 seconds Restore 3.5 Primary Resource.
May Invocation Requires: 400 Offering (Overflow: increased duration) Cooldown: 1 seconds Connect you and another player with a chain for 8 seconds that Freezes enemies
Met Invocation Requires: 100 Offering (Overflow: Increased Duration) Cooldown: 1 seconds You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within.
Mot Invocation Requires: 150 Offering (Overflow: Gain Multiple Shadows) Cooldown: 1 seconds Gain 1 shadows, from the Rogue's Dark Shroud Skill, reducing damage taken per shadow.
Nam Invocation Requires: 800 Offering (Overflow: increased amount of resource) Cooldown: 6 seconds For 4 seconds, 50% of the resource you generate is granted to other party members without this effect
Ner Invocation Requires: 600 Offering (Overflow: Increased Duration) Cooldown: 6 seconds Invoke the Rogue's Countering Concealment Skill for 5 seconds, gaining Dodge Chance, Movement Speed, Unstoppable, and Stealth.
Ohm Invocation Requires: 600 Offering (Overflow: Increased Duration) Cooldown: 2 seconds Invoke the Barbarian's War Cry Skill, increasing your damage dealt by 15% for 6 seconds.
Ono Invocation Requires: 25 Offering (Overflow: Increased Bolts Spawned) Cooldown: 1 seconds Invoke the Druid's Dancing Bolts, seeking and dealing damage to enemies.
Qax Invocation Requires: 400 Offering (Overflow: Further Increased Damage) Cooldown: 1 seconds Casting a Skill other than a Basic or Defensive Consumes all of your Primary Resource to increase your damage up to 100% for 1 second.
Qua Invocation Requires: 50 Offering (Overflow: Increased Duration) Cooldown: 1 seconds Gain 10% Movement Speed for 5 seconds, up to 50%.
Que Invocation Requires: 300 Offering (Overflow: Increased Duration) Cooldown: 1 seconds Invoke the Druid's Earthen Bulwark Skill for 3 seconds, granting yourself a Barrier.
Tal Invocation Requires: 30 Offering (Overflow: Increased Swarms Spawned) Cooldown: 1 seconds Invoke the Spiritborn's Pestilent Swarm, dealing damage to enemies.
Teb Invocation Requires: 100 Offering (Overflow: Increase damage by 1% per Offering) Cooldown: 1 seconds Invoke the Necromancer's Abhorrent Iron Maiden Skill, counterattacking damage from enemies and Healing you when they die.
Tec Invocation Requires: 50 Offering (Overflow: Up to 100% Increased Size) Cooldown: 1 seconds Invoke the Barbarian's Earthquake, dealing damage to enemies within.
Thar Invocation Requires: 100 Offering (Overflow: consume more resource) Cooldown: 1 seconds Consume 35% of your Max Resource to restore 35% of your Max HP (overheal converted to Barrier)

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