Lord of Hatred

The Horadric Cube

A Diablo classic returns: transform, combine and upgrade your loot in Lord of Hatred.

Horadric Cube — artwork from Diablo IV: Lord of Hatred

What is the Horadric Cube?

With the Lord of Hatred expansion, Blizzard brings back one of the most iconic artifacts in Diablo history. The Horadric Cube is far more than a nostalgic nod to Diablo II — it is a full new system that lets you modify your gear in ways that weren’t possible in Diablo IV before.

As a Nephalem you use the cube to transform, combine and upgrade items. Combined with the new Talisman system, it opens up completely new build possibilities for every class.

What the cube can do

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Transform

Convert items into other forms — e.g. low-tier loot into higher-tier gear, or generic items into special variants.

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Combine

Merge multiple items to transfer properties or craft new ones. Craft set items or apply aspects with intent.

Upgrade

Improve existing items — higher affix rolls, added sockets or a new role within your build.

Cube Simulator: Try the Recipes

Pick a recipe, drop the required ingredients into the cube and trigger the transmutation to see what comes out. A playful preview — no real items are changed.

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Note: the simulator is for illustration only. Ingredient amounts and results may still change before release.

Unlocking & Access

The Horadric Cube becomes available as you progress through the Lord of Hatred campaign and stays part of your crafting toolkit from then on. Its fixed station sits in Temis, where you feed it items, materials and currencies to process them.

The Cube itself has no character-level requirement — recipes are gated only by the materials you own. Simple reagents come early, the rarest ones take longer to farm, so plan your crafting around your stockpile.

  • RequirementComplete the Lord of Hatred campaign
  • ThenA short intro quest unlocks the Cube
  • Recipes drop fromWar Plans, Whisper Caches, Undercity Tributes & Elites

How the Cube Works

The core loop is always the same: a recipe defines which ingredients you need and what comes out. Four steps to a finished result:

  1. 1

    Choose a recipe

    Decide what you want to achieve — change an affix, upgrade rarity, merge several items or craft a rune.

  2. 2

    Add the ingredients

    Insert the base item and the required materials. Some recipes also let you add a Tuning Prism to steer the result in a certain direction.

  3. 3

    Transmute

    Trigger the process. Materials are consumed and the recipe is applied — for random effects you only see the result afterwards.

  4. 4

    Check & repeat

    Review the result. Many recipes are repeatable as long as you have materials — others make the item permanently unmodifiable (see below).

Recipe Categories at a Glance

The cube’s functions fall into four broad groups:

Gear Modification

Add affixes, reroll them in a focused or chaotic way, remove them or transfigure an item. This is where you fine-tune a single piece until it fits your build perfectly. Transfiguration is the evolution of Season 11’s Sanctification system.

Item Transmutation

Turn items into others: three identical pieces into a new one, Common into Unique, Rare into Legendary — or craft Set and Unique Charms.

Amalgamation (5 → 1)

Bundle five of the same item into a higher tier — runes, tributes, sigils, or gems (creating the new Horadric and Flawless Horadric Gem tiers), or boss trophies that turn into a guaranteed Unique.

Rune Crafting

Craft the Legendary Ritual and Invocation Runes for the Talisman’s runeword system from their components, instead of relying on drops.

All Cube Recipes

Browse every recipe the Horadric Cube can craft, with required inputs, outputs and material costs.

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Materials & Ingredients Explained

Four material families power the cube’s recipes. A searchable list of every variant is right below.

Primordial Dust

The base reagent for almost every transmutation. It comes in several tiers — from raw dust for simple actions to rarer grades needed for high-end recipes like Transfiguration or upgrading an item to Unique.

Tuning Prisms

Optional steering materials. Each prism nudges the result toward an affix category (offensive, defensive, resource, mobility/utility, skill ranks) — or, during transfiguration, controls whether the change is safe or risky.

Horadric Resin

A special reagent for the Charm and Seal recipes. You need it, for example, to reroll Set Charms or craft a Unique Charm matching your gear.

Boss Trophies

Summoning materials from endgame bosses (e.g. Living Steel, Malignant Heart, Exquisite Blood). Five of the same trophy amalgamate into a guaranteed Unique from that boss’s loot pool.

Cube Materials

Crafting reagents the Horadric Cube uses across its recipes — Tuning Prisms, Primordial Dust, Horadric Resin and Boss Trophies.

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Affixes & Outcomes

Rerolling and adding affixes follows fixed rules. Knowing them wastes less material:

Affix Categories

Every affix belongs to a category. The cube draws new affixes from the pool that fits the slot — an item can’t gain the same affix twice, and some are mutually exclusive.

Prisms steer, but don’t guarantee

A Tuning Prism narrows the result pool to its category — the exact affix is still random. "Focused Reroll" stays within the same category, "Chaotic Reroll" deliberately switches to a different one.

Greater Affixes

Greater Affixes come from specific recipes, not from a dust tier: Transfiguration has roughly a 15% chance to upgrade a normal affix to a Greater one, the 3-to-1 Transmutation can roll GAs, and Set Charm rerolls have about a 4% chance per affix.

Caution: transfiguration locks the item

The "Transfigure Item" recipe usually makes the item unmodifiable (only about a 1/16 chance it stays modifiable). So apply sockets, masterworking and aspects FIRST — and transfigure only at the very end, once the item is otherwise finished.

Strategy & Tips

A few rules of thumb to spend your materials wisely:

  • Cheap power: "Add Affix" on white or blue gloves, amulets, rings and weapons with an offensive prism gives a lot of damage for little material while leveling.
  • Finish gear with "Chaotic Reroll": use it to flip the one weak affix on a near-perfect item into a better category.
  • Build first, transfigure last: sockets, masterworking and aspects go before transfiguration — afterwards the item is usually locked.
  • Save rare materials: the priciest dusts and prisms are only worth it on best-in-slot gear. Don’t waste them on stepping-stone items.
  • Sort by Ancestral: for "3 to 1" and "Recycle Uniques", only an all-Ancestral input guarantees an Ancestral result.
  • Don’t salvage Set Charms: reroll duplicate Set Charms until your set is complete instead of breaking them down.
  • Lock an affix with Enchanting: before a cube reroll, enchant-lock an important affix — even a Greater Affix — so the cube can’t remove it while you reroll another stat.

The Talisman

The new Talisman is the backbone of your build. It provides passive bonuses and lets you customize gear beyond the classic slot boundaries.

In combination with the cube, the Talisman becomes the central tool to optimize items and unlock set bonuses that return for every class in Lord of Hatred.

Talisman from Diablo IV: Lord of Hatred

Full expansion overview

Want all Lord of Hatred mechanics at a glance? Our LoH overview guide covers it in one place.