Basic Skills grant 6.0%[x] increased damage for 4 seconds, stacking up to 10 times.
Basic Skills grant 8.0%[x] increased damage for 4 seconds, stacking up to 10 times.
What changed for items, skills, aspects, glyphs and boards, and in which patch? Before and after side by side, differences highlighted.
Basic Skills grant 6.0%[x] increased damage for 4 seconds, stacking up to 10 times.
Basic Skills grant 8.0%[x] increased damage for 4 seconds, stacking up to 10 times.
When a Corpse is formed from your Skills or your Minions, Fortify for 7% of your Maximum Life.
Gain 15% Damage Reduction. When a Corpse is formed from your Skills or your Minions, Fortify for 7% of your Maximum Life.
When you damage enemies with Darkness Skills, they take 15%[x] increased damage from your Darkness Skills for 2 seconds, stacking up to 4 times.
When you damage enemies with Darkness Skills, they take 20%[x] increased damage from your Darkness Skills for 2 seconds, stacking up to 4 times.
Becoming Crowd Controlled while Injured grants you Unstoppable for 4 seconds. This effect has a 4 second Cooldown.
Becoming Crowd Controlled grants you Unstoppable and 15% Damage Reduction for 4 seconds. This effect has a 6 second Cooldown.
When there are at least 5 Close enemies, Stun them for 4.5 seconds. Can only occur once every 20 seconds.
When there are at least 5 Close enemies, Stun them for 5 seconds. Can only occur once every 20 seconds. Gain 15% Damage Reduction against Close enemies.
The amount of Stun Grenades you release is increased by 50%. Stun Grenades deal 30.0%[x] increased damage.
The amount of Stun Grenades you release is increased by 50%. Stun Grenades deal 50.0%[x] increased damage.
Every 100 Essence you spend reduces the cooldowns of your Bone Skills by 4 seconds.
Every 100 Essence you spend reduces the cooldowns of your Bone Skills by 4 seconds. Your Bone Skills deal 20%[x] increased damage.
When entering Stealth, create a cloud that deals 1,170 Poison damage over 6 seconds.
When entering Stealth, create a cloud that deals 1,170 Poison damage over 6 seconds. Poisoned enemies deal 10%[x] less damage to you.
You have a 80% chance to gain 1 Ferocity when you Crowd Control an enemy or apply any Stagger to a Boss.
When you Crowd Control an enemy or apply any Stagger to a Boss, gain 1 Ferocity and 15% Damage Reduction for 4 seconds.
Each different Basic Skill you use increases all your damage by 35%[x] for 10 seconds.
Each different Basic Skill you use increases all your damage by 40%[x] for 10 seconds.
Heal for 15% Maximum Life when you Poison a Healthy enemy.
Heal for 15% Maximum Life when you Poison a Healthy enemy. Gain 50%[+] Poison Resistance.
Your Eagle Skill damage is increased by 30.0%[x] of your Movement Speed.
Your Eagle Skill damage is increased by 35.0%[x] of your Movement Speed.
Your Spirit Storms Spark enemies for an additional 100% of the Spirit Storm's total damage over 3 seconds after they leave one.
Your Spirit Storms Spark enemies for an additional 120% of the Spirit Storm's total damage over 3 seconds after they leave one.
Enemies take up to 90%[x] increased damage based on how Chilled or Staggered they have built up.
Enemies take up to 120%[x] increased damage based on how Chilled or Staggered they have built up.
Increase the damage and size of Judgement's explosion by 60%[x].
Increase the damage and size of Judgement's explosion by 80%[x].
Your Judicator Skills deal 65.0%[x] increased damage against enemies affected by Judgement.
While using the Judicator Oath, your Judicator Skills deal 65.0%[x] increased damage against enemies affected by Judgement, then consume and reapply Judgement. Consuming and reapplying can only happen once every 3 seconds per enemy.
While wielding a Two-Handed Weapon, gain 40% Damage Reduction.
While wielding a Two-Handed Weapon, gain 30% Damage Reduction.
Your form bonuses are increased by 80%[x].
Your form bonuses are increased by 80%[x]. Shapeshifting into any form grants 10% Damage Reduction for 5 seconds.
Fortify's Drain Rate is increased by 150%[+].
Fortify's Drain Rate is increased by 200%[+].
While standing still, gain 14.0%[x] increased damage against Distant enemies for 2 seconds, up to 70%[x].
While standing still, gain 19%[x] increased Greater Demon Skill damage for 2 seconds, up to 95%[x].
Each hit against Elite enemies deals 120%[x] increased damage but requires and consumes 4 stacks of Overpower. No stacks are consumed if the enemy is Hexed.
Your Occult Skills deal 7%[x] increased damage against Elite enemies per stack of Overpower you have. This bonus is doubled if the enemy is Hexed.
Your Hellfire Skills deal increased damage equal to 80% of your Fire Resistance Damage Reduction.
Your Hellfire Skills deal increased damage equal to 85% of your Fire Resistance Damage Reduction.
Your Abyss Skills deal increased damage equal to 80% of your Shadow Resistance Damage Reduction.
Your Abyss Skills deal increased damage equal to 85% of your Shadow Resistance Damage Reduction.
Skills empowered by Volatility deal an additional 40%[x] increased damage and you have a 40.0% chance for Volatility to persist on casting an empowered Skill.
Skills empowered by Volatility deal an additional 40%[x] increased damage and you have a 70.0% chance for Volatility to persist on casting an empowered Skill.
When you lose at least 10% of your Maximum Life, you kill Lesser Demons that each absorb up to 10% of your Maximum Life in damage.
When you lose at least 10% of your Maximum Life, you kill Lesser Demons that each absorb up to 10% of your Maximum Life in damage. You gain 15% Damage Reduction.
Demonform grants 20% Damage Reduction plus an additional 1.0% for 5 seconds any time you take Fire damage, up to 10%.
Demonform grants 20% Damage Reduction plus an additional 1.5% for 5 seconds any time you take Fire damage, up to 15%.
Maximum Shadowform stacks increased by 6.
Maximum Shadowform stacks increased by 6. Gain 50%[+] Shadow Resistance.
Gain 40%[+] increased Maximum Life if you have not had more than 1 active Demon in the last 5 seconds.
If no more than 1 of your Demons has been alive for longer than 2 seconds, you gain 45% Damage Reduction and every 1% of base Life you lose from Direct Damage generates 0.10 Dominance.
If you have Eviscerated an enemy in the last 10 seconds, you gain 50%[+] increased Fortify and it refills your Life 200%[+] faster.
If you have Eviscerated an enemy in the last 10 seconds, you gain 50%[+] increased Fortify and it refills your Life 200%[+] faster. While Fortified, you deal 50%[x] increased Bleeding damage.
Taking Direct Damage while you have Volatility has a 75% chance to either strike you for an additional 3% of your Maximum Life as Fire damage or Fortify you for 6.00% of your Maximum Life.
While you have Volatility, all incoming Direct Damage is converted into Fire damage and has a 40% chance to Fortify you for 6.00% of your Maximum Life.
Making an enemy Vulnerable has a 40% chance to also Weaken them for 3 seconds.
Making an enemy Vulnerable also Weakens them for 3 seconds. Weakened enemies deal 20% reduced damage to you.
The duration of any Volatility or Demonform you gain is increased by 200%[+] if you have the other.
The duration of any Volatility or Demonform you gain is increased by 200%[+] if you have the other. Gain 50%[+] Fire Resistance.
Hexed enemies are Slowed by 70% for 3 seconds when you make them Vulnerable or become Vulnerable for 3 seconds when you Slow them.
Hexed enemies are Slowed by 70% for 3 seconds when you make them Vulnerable or become Vulnerable for 3 seconds when you Slow them. You deal 15%[x] increased damage to Vulnerable enemies.
When killing your Demons, you have a 50% chance for each to count as two kills.
When killing your Demons, you have a 50% chance for each to count as two kills. Gain 1% Maximum Life on Kill.
Brimstone explosions are 50% larger and deal 15%[x] increased damage. Brimstones instantly detonate when you run over them in Demonform.
Brimstone explosions are 50% larger and deal 15%[x] increased damage. Brimstones instantly detonate when you run over them in Demonform. The Brimstone bonus also increases the size of your Lava pools.
Becoming Crowd Controlled while you have Shadowform will consume a stack to apply it back to the attacker and adapt Shadowform to grant immunity to that type of effect for the next 8.0 seconds.
While you have Shadowform, all incoming Direct Damage is converted into Shadow damage and has a 40% chance to steal Unstoppable from your attacker. While you have Stealth, small Missiles pass through you harmlessly.
Hexed enemies that try to attack you have a 30.0% chance to instead be Knocked Down for 3 seconds.
Hexed enemies that try to attack you have a 30.0% chance to instead be Knocked Down for 3 seconds. Hexed enemies deal 15% reduced damage to you.
Gain 15[+] Maximum Dominance.
Gain 15[+] Maximum Dominance. Your Greater Demon Skills deal 15%[x] increased damage.
Your Shouts also Heal allies for 6.0%[x] of their Maximum Life per second.
Your Shouts also Heal allies for 6.0%[x] of their Maximum Life per second. You also gain 10% Damage Reduction.
Lucky Hit: Lightning Damage has up to a 35% chance to Stun enemies for 1.5 seconds.
Gain 50%[+] Lightning Resistance. Lucky Hit: Lightning Damage has up to a 35% chance to Stun enemies for 1.5 seconds.
Ice Spikes and Meteorites deal 90%[x] increased damage and have 50%[+] increased size.
Ice Spikes and Meteorites deal 100%[x] increased damage and have 50%[+] increased size.
Enemies take 12.5% increased Damage Over Time for every second they've been affected by a Damage Over Time, up to 10 seconds.
Enemies take 9% increased Damage Over Time for every second they've been affected by a Damage Over Time, up to 10 seconds.
While you have an equal number of Frost, Pyromancy, and Shock Skills equipped, you deal 120.0% increased damage.
While you have an equal number of Frost, Pyromancy, and Shock Skills equipped, you deal 60.0% increased damage.
Forming an Ice Spike increases their damage by 3.0%[x] for 2 seconds, stacking up to 30 times.
Forming an Ice Spike increases their damage by 4.0%[x] for 2 seconds, stacking up to 30 times.
Grenade Skills deal 50%[x] increased damage. This bonus increases to 75.0%[x] against Crowd Controlled enemies.
Grenade Skills deal 60%[x] increased damage. This bonus increases to 100%[x] against Crowd Controlled enemies.
Your Mastery Skills deal 30.0%[x] increased damage every second they are active.
Your Mastery Skills deal 40.0%[x] increased damage every second they are active.
When entering Stealth, create a cloud that deals 1,170 Poison damage and Immobilizes enemies over 6 seconds.
When entering Stealth, create a cloud that deals 1,170 Poison damage and Immobilizes enemies over 6 seconds. Poisoned enemies deal 10%[x] less damage to you.
After swapping weapons 5 times gain Berserking for 4 seconds. Additionally, you deal 20.0%[x] increased damage while Berserking.
After swapping weapons 5 times gain Berserking for 4 seconds. Additionally, you deal 15.0%[x] increased damage while Berserking.
Casting a Bone Skill grants 2 stacks of Resolve. Gain 30%[+] increased All Resistances while you have Resolve.
Casting a Bone Skill grants 2 stacks of Resolve. Gain 40%[+] increased All Resistances while you have Resolve.
Your Desecrated Ground deals 25%[x] increased damage and makes enemies Vulnerable.
Your Desecrated Ground deals 40%[x] increased damage and makes enemies Vulnerable.
Consuming a Corpse has a 25% chance to spawn a Blood Orb. Blood Orb Healing is increased by 45%.
Consuming a Corpse has a 25% chance to spawn a Blood Orb. Blood Orb Healing is increased by 75%.
Increases the damage and size of Judgement's explosion by x[40-60%].
Increases the damage and size of Judgement's explosion by x[60-80%].
Your Judicator Skills deal x[45-65%] increased damage against enemies affected by Judgement.
While using the Judicator Oath, your Judicator Skills deal x[45-65%] increased damage against enemies affected by Judgement, then consume and reapply Judgement. Consuming and reapplying can only happen once every 3 seconds per enemy.
While an enemy is Eviscerated, your Summoned Demons prioritize them and gain 50% increased Movement Speed. Lesser Demon Skills gain a 2% chance to Eviscerate enemies that are already Eviscerated.
While an enemy is Eviscerated, your Summoned Demons prioritize them and gain 50% increased Movement Speed. Lesser Demon Skills gain a 5% chance to Eviscerate enemies that are already Eviscerated.
20% of direct damage you deal is inflicted as Bleeding damage over 5 seconds. You deal 30% increased Bleeding damage.
20% of direct damage you deal is inflicted as Bleeding damage over 5 seconds. You deal 15% increased Bleeding damage.
Casting Zealot Skills grants Fervor for 2 seconds. Critically Striking with these Skills echoes the attack for an additional 17% of the damage, repeating for each stack of Fervor. While at maximum Fervor, additionally Fortify for 1% of your Maximum Life (1).
Casting Zealot Skills grants Fervor for 2 seconds. Critically Striking with these Skills echoes the attack for an additional 35% of the damage, repeating for each stack of Fervor. While at maximum Fervor, additionally Fortify for 1% of your Maximum Life (1).
Casting a Juggernaut Skill consumes 8 stacks of Resolve, giving your Juggernaut Skills 60% increased damage and gain 20% increased size for 5 seconds. Your Minimum Resolve is increased by 1 and is no longer consumed when getting hit.
Casting a Juggernaut Skill consumes 8 stacks of Resolve, giving your Juggernaut Skills 100% increased damage and gain 20% increased size for 5 seconds. Your Minimum Resolve is increased by 1 and is no longer consumed when getting hit.
Your Basic Skills now apply Judgement. Judgement can now be detonated early by your Core Judicator Skills, dealing 80% weapon damage in a small area and gaining Judicator Skill benefits. Each time you Judge an enemy, increase the damage they take from you by 8%, up to 80% until they die.
Your Basic Skills now apply Judgement. Judgement can now be detonated early by your Core Judicator Skills, dealing 80% weapon damage in a small area and gaining Judicator Skill benefits. Each time you Judge an enemy, increase the damage they take from you by 8%, up to 80% until they die. If Judgement only hits 1 enemy, it deals 100% increased damage.
Casting a Disciple Skill with a cooldown grants Arbiter for 4.5 seconds. Wing Strikes gain Disciple Skill benefits. While in Arbiter form, your Disciple Skills deal 50% increased damage.
Casting a Disciple Skill with a cooldown grants Arbiter for 4.5 seconds. Wing Strikes gain Disciple Skill benefits. While in Arbiter form, your Disciple Skills deal 100% increased damage.
Damage is dealt to your Primary Resource before Life and damage taken this way is drastically reduced.Your Primary Resource is doubled but Maximum Life is reduced by 75%.
Damage is dealt to your Primary Resource before Life and damage taken this way is drastically reduced. Your Maximum Primary Resource is increased by [58 - 77]% but Maximum Life is reduced by 75%.
You deal [15 - 20]%[x] increased damage and gain 50 Primary Resource Regeneration while Unstoppable and for 5 seconds after.
You deal [15 - 20]%[x] increased damage and gain 25 Primary Resource Regeneration while Unstoppable and for 5 seconds after.
After you spend 275 of your Primary Resource, gain 4 stacks of Overpower. Your Critical Strikes deal [8 - 10]%[x] increased damage per stack of Overpower.
After you spend 275 of your Primary Resource, gain 4 stacks of Overpower. Consuming Overpower increases your Critical Strike Damage by [130 - 150]%[x] for 8 seconds.
—
Barbarian, Druid, Necromancer, Rogue, Sorcerer
Your Core Skills are now additionally Basic Skills and free to cast.When cast at Maximum Vigor, your Core Skills Consume all Vigor to cast at their largest Size, and become guaranteed Critical Strikes, with [0.85 - 1.05]%[x] increased Critical Strike Damage for each point of Vigor spent this way.
Your Core Skills are now additionally Basic Skills and free to cast.When cast at Maximum Vigor, your Core Skills Consume all Vigor to cast at their largest Size, and become guaranteed Critical Strikes, with [1.00 - 1.20]%[x] increased Critical Strike Damage for each point of Vigor spent this way.
Casting an Ultimate Skill grants or amplifies its matching Primary Spirit Hall Bonus with [250 - 300]%[+] potency for 15 seconds.Your Ultimate Skills each gain an additional Skill Type: The Seeker is a Focus Skill. The Hunter is a Mobility Skill. The Devourer is a Potency Skill. The Protector is a Defensive Skill.
Casting an Ultimate Skill grants or amplifies its matching Primary Spirit Hall Bonus with [350 - 400]%[+] potency for 15 seconds.Your Ultimate Skills each gain an additional Skill Type: The Seeker is a Focus Skill. The Hunter is a Mobility Skill. The Devourer is a Potency Skill. The Protector is a Defensive Skill.
After Freeze expires, enemies explode for [100 - 120]% of the damage you dealt to them while Frozen.
After Freeze expires, the Frozen enemy takes [120 - 150]% of the damage you dealt to them while Frozen. Enemies no longer explode.
Skills deal [0.35 - 0.50]%[x] increased damage per point of Fury you have, but 10 Fury Drains per second.
Skills deal [0.35 - 0.50]%[x] increased damage per point of Fury you have, but 7% of your Maximum Fury drains per second while in combat.
—
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Warlock
Thorns has a 10% chance to deal [180 - 200]%[x] increased damage.
Thorns has a 30% chance to deal [200 - 250]%[x] increased damage.
Your Core Skills deal [45 - 60]%[x] increased damage for 0 seconds when Consuming 3 Combo Points. Casting Basic Skills always generates 3 Combo Points.
Your Core Skills deal [45 - 60]%[x] increased damage for 0 seconds when Consuming 3 Combo Points. Casting Basic Skills always generates 3 Combo Points. Generating Combo Points allows you to generate the same amount of Combo Points for 1.5 seconds when you spend them.
Storm Strike chains to twice as many targets and gains [7 - 10]%[x] bonus damage.
Storm Strike chains to twice as many targets and gains [30 - 45]%[x] bonus damage.
Your Basic Skills deal [140 - 180]% increased damage and always use their 3rd attack. Every 3rd cast of a Basic Skill strikes three times.
Your Basic Skills deal [180 - 220]% increased damage and always use their 3rd attack. Every 3rd cast of a Basic Skill strikes three times.
Lucky Hit: Casting Disciple Skills have up to a [8 - 10]% chance to call down Spear of the Heavens on a random enemy. Your Spear of the Heavens damage is increased by [80 - 100]%[x].
Consuming Judgement 100 times calls down Spear of the Heavens onto a random enemy. Judgement on Bosses counts as 10. Your Spear of the Heavens damage is increased by [80 - 100]%[x].
Claw gains all Variants and gains [60 - 80]%[x] bonus damage.
Claw gains all Variants and gains [120 - 150]%[x] bonus damage.
Smoke Grenade bounces and detonates a second time. Smoke Grenade's damage is increased by [7.5 - 10.0]%[x] and Duration is increased by [7.5 - 10.0]%[x].
Smoke Grenade bounces and detonates a second time. Smoke Grenade's damage is increased by [15 - 20]%[x] and Duration is increased by [7.5 - 10.0]%[x].
Critical Strikes with Bone Spear form an echo that bursts, dealing [40 - 50]%[x] of its normal damage.Bone Spear deals [60 - 70]%[x] increased Critical Strike Damage.
Critical Strikes with Bone Spear form an echo that bursts, dealing [60 - 70]%[x] of its normal damage.Bone Spear deals [60 - 70]%[x] increased Critical Strike Damage.
Skills that form Ice Spikes deal [40 - 60]%[x] increased damage. Lucky Hit: Up to a 15% chance to form an exploding Ice Spike, dealing 225 Cold damage.
Skills that form Ice Spikes deal [80 - 100]%[x] increased damage. Lucky Hit: Up to a 15% chance to form an exploding Ice Spike, dealing 225 Cold damage.
Cyclone Armor is automatically triggered once every [8 - 5] seconds. This effect does not incur the Cooldown.
Cyclone Armor is automatically triggered once every [8 - 5] seconds. This effect does not incur the Cooldown. You also gain Cyclone Armor's passive effect, but its Damage Reduction only applies while you are in Human form.
Blight also shoots 4 smaller piercing projectiles, each dealing [27 - 33]% of Blight's defiled area damage. When using Blight's Piercing Darkness Variant, Ebonpiercer deals double damage.
Blight also shoots 4 smaller piercing projectiles, each dealing [60 - 70]% of Blight's defiled area damage. When using Blight's Piercing Darkness Variant, Ebonpiercer deals double damage.
Every 15 kills in the last [50 - 60] seconds increases your damage by 2%[x], and Maximum Life by 1%[+].
Every 15 kills in the last [50 - 60] seconds increases your damage by 2%[x], and Attack Speed by 1%[+].
Inflicting Damage Over Time on an enemy has up to a [45 - 60]% chance to reduce the Cooldowns of your Skills by 1 second.
Inflicting Damage Over Time on an enemy has up to a [45 - 60]% chance to reduce the Cooldowns of your Skills by 0.5 seconds.
When Boulder would have normally expired, it instead explodes dealing [75 - 90]%[x] of Boulder's damage to surrounding enemies.
Boulder deals [113 - 135]%[x] increased damage. When Boulder would have normally expired, it instead explodes, dealing damage to surrounding enemies.
After spending 100 Fury within 5 seconds, your next non-Channeled Core or Weapon Mastery Skill Cast within 5 seconds is a guaranteed Critical Strike and deals [50 - 60]%[x] bonus Critical Strike Damage.
After spending 30 Fury within 5 seconds, your next non-Channeled Core or Weapon Mastery Skill Cast within 5 seconds is a guaranteed Critical Strike and deals [50 - 60]%[x] bonus Critical Strike Damage, increased by an additional 1%[x] for each Fury above 30 spent to activate this bonus.
Soulrift's duration is increased by 0.5 seconds for every 30 Essence you spend while it's active, up to 8 seconds. Soulrift deals [200 - 250]% of its Shadow damage per second to surrounding enemies for every 30 Essence you gain while it's active.
Soulrift's duration is increased by 0.5 seconds for every 30 Essence you spend while it's active, up to 8 seconds. Soulrift deals [300 - 350]% of its Shadow damage per second to surrounding enemies for every 30 Essence you gain while it's active.
Laalish deals [100 - 120]%[x] increased damage. Command Laalish's Terror Realm is an Ultimate Skill that lasts 100% longer and while active your Abyss Skills Execute enemies.
Command Laalish is now an Ultimate Skill and deals [100 - 120]%[x] increased damage. Command Laalish's Terror Realm lasts 50% longer and, while you are within it, your Abyss Skill casts do not break Shadowform Stealth.
Your Archfiend Skills deal [50 - 70]%[x] increased damage and gain their Lesser Demon Side Upgrades for free with 200% longer durations.
Your Archfiend Skills deal [80 - 110]%[x] increased damage, and casting any Archfiend Skill activates all of their Lesser Demon Upgrades for free with 200% longer durations.
Hex dooms enemies below 75% Life, maintaining the Hex and dealing 50% of Doom's damage every second until they die. Doom deals [80 - 100]%[x] increased damage.
Hex dooms enemies, maintaining the Hex and dealing [100 - 200]% of Doom's damage every second until they die. Doom deals [140 - 175]%[x] increased damage.
You can now overexert yourself while Casting Flurry, spending 3% life when you don't have enough Energy. Spending life to Cast Flurry increases its damage by [60 - 75]%[x] and your Attack Speed by 50% for 5 seconds.
You can now overexert yourself while Casting Flurry, spending 3% life when you don't have enough Energy. Spending life to Cast Flurry increases its damage by [60 - 75]%[x] and your Attack Speed by 50% for 5 seconds. Flurry gains the Transporter Variant for free.
When Tornadoes expire, they instead seek back toward you. Returning Tornadoes deal [40 - 50]%[x] bonus damage to enemies hit.
When Tornadoes expire, they instead seek back toward you. Tornadoes deal [100 - 135]%[x] bonus damage to enemies hit.
Your Evade transforms you into an angry Lunatic for up to 15 seconds that explodes dealing Command Fallen's damage and increasing by 100%[x] for every second you're transformed for.While you are an angry Lunatic, your Movement speed is increased by 60%[x] and you periodically spawn a Mini Lunatic that seeks enemies. Command Fallen deals [300 - 340]%[x] increased damage.
Your Evade transforms you into an angry Lunatic for up to 15 seconds that explodes, dealing Command Fallen's base damage, and you gain [100 - 200]%[x] increased Command Fallen damage for every second you are transformed. While you are an angry Lunatic, your Movement Speed is increased by 60%[x] and you periodically spawn a Mini Lunatic that seeks enemies. Command Fallen deals [100 - 200]%[x] increased damage.
Rend's duration is increased by [6.0 - 8.0] seconds and deals [60.0 - 80.0]%[x] increased damage. Damaging enemies with your Brawling Skills applies 2 stacks of Rend's Bleed. This can only affect each enemy once every 1 second.
Rend's duration is increased by [6.0 - 8.0] seconds and deals [60.0 - 80.0]%[x] increased damage. Damaging enemies with your Brawling Skills applies 1 stack of Rend's Bleed. This can only affect each enemy once every 0.5 seconds. If Rend's Scorching Variant is selected, it creates a wave of fire instead of Bleeding the target.
You can now equip all Ultimate Skills and gain 15 Ranks in them. Attacking enemies with no active Ultimate Skill builds up your Ultimate Skill damage by [4 - 5]%[x], up to [80 - 100]%[x]. After starting Ultimate Skills the damage bonus is reset once all have ended.
You can equip all base Ultimate Skills and gain 15 Ranks in them. Hitting enemies with Non-Ultimate Skills builds up your Ultimate Skill damage by [1.7 - 2.5]%[x], up to [170 - 250]%[x]. After starting Ultimate Skills, this damage bonus is reset once all have ended. Also grants Skill Ranks to Command Laalish while Rictus of Terror is equipped.
Metamorphosis gains all Side Upgrades for free and they are [30 - 50]%[+] more potent.
Any Demonform grants you all Metamorphosis Upgrades for free, and they are [50 - 100]%[+] more potent.
Rabies spreads 100% faster and deals 10%[x] bonus damage (max [120 - 150]%[x]) each time it spreads.
Rabies spreads 100% faster and deals 10%[x] bonus damage (max [120 - 150]%[x]) each time it spreads. Bosses always take the maximum damage bonus.
Hellion Sting deals [60 - 80]%[x] increased damage and automatically strikes out at enemies when you attack in Demonform.
Hellion Sting deals [80 - 100]%[x] increased damage and bursts out of enemies when you Eviscerate them. Hellion Sting gains [0.5 - 2.5]% Eviscerate Chance each second it has not Eviscerated.
Summoning Fiend of Abaddon sacrifices all other Greater Demon Summons, dealing Fiend of Abaddon's damage around them and increasing his damage by [23 - 33]%[x] per demon killed. Additionally increases Fiend of Abaddon's damage by 80% at all times.
While Fiend of Abaddon is alive, you periodically sacrifice all other Archfiend Summons, dealing Fiend of Abaddon's damage around them and increasing Fiend of Abaddon's damage by [40 - 50]%[x] per demon killed, up to [600 - 750]%[x] for 60 seconds.
Primary Core Stat, Physical Damage Multiplier
Primary Core Stat, Critical Strike Chance
Picking up a Storm Feather forms a firestorm around you for 8 seconds dealing [900 - 1,050] Fire damage every 0.5 seconds.Every 5 additional Storm Feathers you pick up intensifies the firestorm, increasing its damage by 100%[x] but not refreshing its duration. Storm Feathers are now Jaguar Skills and the firestorm is an Eagle, Jaguar, and Storm Feather Skill.
Picking up a Storm Feather forms a firestorm around you for 12 seconds dealing [900 - 1,050] Fire damage every 0.5 seconds.Every 5 additional Storm Feathers you pick up intensifies the firestorm, increasing its damage by 100%[x] but not refreshing its duration. Storm Feathers are now Jaguar Skills and the firestorm is an Eagle, Jaguar, and Storm Feather Skill.
Hitting a Lesser Demon with Bombardment explodes it for 400% of a Bombardment impact if the Demon has less than 3 seconds duration left. Bombardment deals [100 - 120]%[x] increased damage.
Hitting a Lesser Demon with Bombardment explodes it for [400 - 600]% of a Bombardment impact if the Demon has less than 3 seconds duration left. Bombardment deals [100 - 120]%[x] increased damage.
Bonuses from Command Valloch and Ritualist Fragments have 100%[+] increased Potency. Your Occult Skills deal [20 - 30]%[x] increased damage.
Bonuses from Command Valloch and the Ritualist Shard and its Fragments have 200%[+] increased Potency. Your Occult Skills deal [40 - 60]%[x] increased damage.
Your base Focus Skills benefit from all their Upgrades, and they increase the damage of your Potency Skills by [20 - 25]%[x] for 8 seconds, up to [100 - 125]%[x].
Your base Focus Skills benefit from all their Upgrades, and they increase the damage of your Potency Skills by [60 - 70]%[x] for 8 seconds, up to [300 - 350]%[x].
Your Abyss Skills deal [4.0 - 6.0]%[x] increased damage for each stack of Shadowform. This bonus is increased by 100% while you have Stealth.
Your Abyss Skills deal [9.0 - 12.0]%[x] increased damage for each stack of Shadowform. This bonus is increased by 100% while you have Stealth.
Apocalypse deals up to [340 - 400]%[x] increased damage when cast in Sigil of Chaos based on the number of kills the Sigil has stored. Apocalypse is now also a Sigil Skill.
Apocalypse deals up to [290 - 350]%[x] increased damage when cast in Sigil of Chaos based on the number of kills the Sigil has stored. Apocalypse is now also a Sigil Skill.
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