298 changes

Database Changelog

What changed for items, skills, aspects, glyphs and boards, and in which patch? Before and after side by side, differences highlighted.

Patch 3.2.1
Reaping Lotus Skills Necromancer
Description
Before

Sever sends out 3 additional specters at its apex that expand out, dealing 40% damage each.

After

Sever sends out 3 additional specters at its apex that expand out, dealing 60% damage each.

Plunging Darkness Skills Necromancer
Description
Before

Bone Prison becomes a Darkness Skill. Bone Prison forms a Corpse every second and spawns a pool of Desecrated Ground, dealing 300% Corrupting damage.

After

Bone Prison becomes a Darkness Skill. Bone Prison forms a Corpse every second and spawns a pool of Desecrated Ground, dealing 450% Corrupting damage.

Overpower Skills Necromancer
Description
Before

Casting Blood Wave overfills your Overpower by 2.

After

Casting Blood Wave overfills your Overpower by 2. When using the Hematolagnia Variant, Blood Wave instead grants 1 stack of Overpower and increases your Maximum Overpower by 2.

Hematolagnia Skills Necromancer
Description
Before

Blood Wave becomes a Core Skill, has no Cooldown, but costs 50 Essence. Blood Wave conjures a shorter wave that deals 300% damage and no longer Knocks Back enemies.

After

Blood Wave becomes a Core Skill, has no Cooldown, but costs 70 Essence. Blood Wave conjures a shorter wave that deals 300% damage and no longer Knocks Back enemies.

Path of Darkness Skills Necromancer
Description
Before

Blood Wave becomes a Darkness Skill that deals Shadow damage. Blood Wave leaves behind a trail of Desecrated Ground as it travels that deals 600% Corrupting damage.

After

Blood Wave becomes a Darkness Skill that deals Shadow damage. Blood Wave leaves behind a trail of Desecrated Ground as it travels that deals 800% Corrupting damage.

Damage Bonus Skills Necromancer
Description
Before

Every soul absorbed by Soulrift increases its damage by 0.3%[x], up to 45%[x].

After

While Soulrift is active you are Unhindered and gain 1%[+] increased Movement Speed for every soul absorbed, up to 40%[+]. This bonus persists for 5 seconds after Soulrift ends.

Distilled Anima Skills Necromancer
Description
Before

While Soulrift is active you are Unhindered and gain 1%[+] increased Movement Speed for every soul absorbed, up to 40%[+]. This bonus persists for 5 seconds after Soulrift ends.

After

While Soulrift is active, your Darkness damage is increased by 30%[x].

Soul Vortex Skills Necromancer
Description
Before

Soulrift is cast at the target location. Absorbing an enemy's soul deals 25% damage and Pulls them in.

After

Soulrift is cast at the target location. Absorbing an enemy's soul deals 25% damage and Pulls them in. Soulrift's Cooldown is reduced by 15 seconds.

Unyielding Commander Skills Necromancer
Description
Before

While Army of the Dead is active, your Minions take 90% reduced damage and you deal 50%[x] increased Summon Damage.

After

While Army of the Dead is active, your Minions take 90% reduced damage and deal 30%[x] increased damage.

Withering Fist Skills Spiritborn
Description
Before

Generate Vigor: 9 Dart at and jab an enemy several times, dealing a total of 5% damage and applying 65% Poisoning damage over 6 seconds. Your 3rd attack bursts on your target, damaging surrounding enemies and Slowing them by 40% for 3 seconds.

After

Generate Vigor: 9 Dart at and jab an enemy several times, dealing a total of 5% damage and applying 85% Poisoning damage over 6 seconds. Your 3rd attack bursts on your target, damaging surrounding enemies and Slowing them by 40% for 3 seconds.

Crushing Hand Skills Spiritborn
Description
Before

Smash down next to you with devastating force, creating 2 shockwaves on either side that overlap and each deal 75% damage.

After

Smash down next to you with devastating force, creating 2 shockwaves on either side that overlap and each deal 90% damage.

Thrash Skills Spiritborn
Description
Before

Generate Vigor: 8 Dive at an enemy and slash into it dealing 40% damage. Your 3rd attack unleashes a rapid series of slashes around your target, dealing a total of 70% damage.

After

Generate Vigor: 8 Dive at an enemy and slash into it dealing 40% damage. Your 3rd attack unleashes a rapid series of slashes around your target, dealing a total of 100% damage.

Rock Splitter Skills Spiritborn
Description
Before

Generate Vigor: 11 Rush at a target and clobber enemies in front of you, dealing 50% damage. Your 3rd attack strikes enemies around you, dealing 80% damage.

After

Generate Vigor: 11 Rush at a target and clobber enemies in front of you, dealing 50% damage. Your 3rd attack strikes enemies around you, dealing 110% damage.

Thunderspike Skills Spiritborn
Description
Before

Generate Vigor: 9 Quickly jab forward with a piercing strike dealing 45% damage. Your 3rd attack pierces further, dealing 65% damage.

After

Generate Vigor: 9 Quickly jab forward with a piercing strike dealing 45% damage. Your 3rd attack pierces further, dealing 90% damage.

Rake Skills Spiritborn
Description
Before

Conjure claws that rake through enemies in front of you, dealing 40% damage before exploding for an additional 60% damage.

After

Conjure claws that rake through enemies in front of you, dealing 50% damage before exploding for an additional 75% damage.

Quill Volley Skills Spiritborn
Description
Before

Hurl 5 feathers that pierce through enemies, each dealing 20% damage.

After

Hurl 5 feathers that pierce through enemies, each dealing 25% damage.

Wrath of the Gorilla Skills Spiritborn
Description
Before

Payback is also a Core Skill that costs 70 Vigor, has no Cooldown, and deals 275% damage. When attacked, you have a 5% chance to gain 70 Vigor instead.

After

Payback is also a Core Skill that costs 70 Vigor, has no Cooldown, and deals 325% damage. When attacked, you have a 5% chance to gain 70 Vigor instead.

Heavy Hitter Skills Spiritborn
Description
Before

Crushing Hand smashes a single time in a smaller area in front of you, dealing 300% damage and 150% of your Thorns.

After

Crushing Hand smashes a single time in a smaller area in front of you, dealing 360% damage and 150% of your Thorns.

Volatile Feathers Skills Spiritborn
Description
Before

Quill Volley's feathers explode at their apex, dealing 24% damage.

After

Quill Volley's feathers explode at their apex, dealing 30% damage.

Grasping Claw Skills Spiritborn
Description
Before

Rake is 20% larger. Rake's initial hit pulls in enemies at its edge and hits enemies again for 60% damage. If Rake only hits a single target, it deals 100%[x] increased damage.

After

Rake is 20% larger. Rake's initial hit pulls in enemies at its edge and hits enemies again for 75% damage. If Rake only hits a single target, it deals 100%[x] increased damage.

Inner Ferocity Skills Spiritborn
Description
Before

Rock Splitter becomes a Jaguar Skill that deals Fire damage. Rock Splitter's 3rd attack hits twice, dealing 75% damage each hit. If you have 4 stacks of Ferocity, hit an additional time.

After

Rock Splitter becomes a Jaguar Skill that deals Fire damage. Rock Splitter's 3rd attack hits twice, dealing 100% damage each hit. If you have 4 stacks of Ferocity, hit an additional time.

Infected Ground Skills Spiritborn
Description
Before

Thunderspike becomes a Centipede Skill that deals Poison damage. Thunderspike leaves a trail of poison that deals 40% damage over 6 seconds.

After

Thunderspike becomes a Centipede Skill that deals Poison damage. Thunderspike leaves a trail of poison that deals 60% damage over 6 seconds.

Touch of Lightning Skills Spiritborn
Description
Before

Touch of Death becomes an Eagle Skill that deals Lightning damage. Touch of Death strikes an enemy, dealing 150% damage and conjuring a Spirit Storm which Sparks enemies for 375% damage. If the enemy dies before the Spirit Storm dissipates, conjure a second moving Spirit Storm. When you conjure a Spirit Storm, reduce Touch of Death's Cooldown by 1 second.

After

Touch of Death becomes an Eagle Skill that deals Lightning damage. Touch of Death strikes an enemy, dealing 200% damage and conjuring a Spirit Storm which Sparks enemies for 450% damage. If the enemy dies before the Spirit Storm dissipates, conjure a second moving Spirit Storm. When you conjure a Spirit Storm, reduce Touch of Death's Cooldown by 1 second.

Touch of Death Skills Spiritborn
Description
Before

Strike an enemy and infect them, dealing 5% damage and applying 300% Poisoning damage over 9 seconds. When the infection expires or the host dies, a swarm hatches and seeks enemies for 9 seconds, dealing 10% damage per hit. You can have up to 3 swarms active at once.

After

Strike an enemy and infect them, dealing 5% damage and applying 400% Poisoning damage over 9 seconds. When the infection expires or the host dies, a swarm hatches and seeks enemies for 9 seconds, dealing 10% damage per hit. You can have up to 3 swarms active at once.

Razor Wings Skills Spiritborn
Description
Before

Charge Cooldown: 10 seconds Whirl out a cluster of razor sharp feathers that rebound back, dealing 95% damage each way. You can have up to 15 active Razor Wings.

After

Charge Cooldown: 10 seconds Whirl out a cluster of razor sharp feathers that rebound back, dealing 120% damage each way. You can have up to 15 active Razor Wings.

Storm Conjurer Skills Spiritborn
Description
Before

Thrash becomes an Eagle Skill that deals Lightning damage. Thrash's 3rd attack deals 100% damage and creates a moving Spirit Storm that Sparks enemies for 150% damage.

After

Thrash becomes an Eagle Skill that deals Lightning damage. Thrash's 3rd attack deals 135% damage and creates a moving Spirit Storm that Sparks enemies for 200% damage.

Spirit Jaguar Skills Spiritborn
Description
Before

Rake manifests a spirit Jaguar which rakes a random enemy dealing 40% damage before exploding for 50% damage.

After

Rake manifests a spirit Jaguar which rakes a random enemy dealing 50% damage before exploding for 65% damage.

100 Crushing Hands Skills Spiritborn
Description
Before

Crushing Hand becomes a Centipede Skill that deals Poison damage. Crushing Hand sends centipedes scuttling across the ground, Poisoning enemies for 300% damage over 6 seconds. Enemies Poisoned from Crushing Hand are Weakened.

After

Crushing Hand becomes a Centipede Skill that deals Poison damage. Crushing Hand sends centipedes scuttling across the ground, Poisoning enemies for 360% damage over 6 seconds. Enemies Poisoned from Crushing Hand are Weakened.

Erupting Swarm Skills Spiritborn
Description
Before

Touch of Death's swarm bursts every second, applying 90% Poisoning damage over 6 seconds to surrounding enemies.

After

Touch of Death's swarm bursts every second, applying 120% Poisoning damage over 6 seconds to surrounding enemies.

Nimbostratal Strike Skills Spiritborn
Description
Before

Stinger becomes an Eagle Skill that deals Lightning damage. Stinger strikes a small area, dealing 150% damage and creating a Spirit Storm that Sparks enemies for 150% damage. Your other Spirit Storms also deal 150% damage.

After

Stinger becomes an Eagle Skill that deals Lightning damage. Stinger strikes a small area, dealing 180% damage and creating a Spirit Storm that Sparks enemies for 200% damage. Your other Spirit Storms also deal 200% damage.

Claw Volley Skills Spiritborn
Description
Before

Quill Volley is now a Jaguar skill that deals Fire damage and costs 10 less Vigor. Quill Volley sends out 3 piercing claws that deal 35% damage twice.

After

Quill Volley is now a Jaguar skill that deals Fire damage and costs 10 less Vigor. Quill Volley sends out 3 piercing claws that deal 44% damage twice.

Counterattack of the Swarm Skills Spiritborn
Description
Before

Counterattack becomes a Centipede Skill that deals Poison damage. Passive: Your Pestilent Swarms Weaken enemies. Active: Send out 3 Pestilent Swarms that deal 150% damage each second for 3 seconds.

After

Counterattack becomes a Centipede Skill that deals Poison damage. Passive: Your Pestilent Swarms Weaken enemies. Active: Send out 3 Pestilent Swarms that deal 75% damage each second for 3 seconds.

Brutal Blast Skills Spiritborn
Description
Before

Razor Wings becomes a Gorilla Skill that deals Physical damage. Razor Wings generates 2 Resolve and fires a slow moving burst of energy that continually pulses, dealing 100% damage every 0.5 seconds.

After

Razor Wings becomes a Gorilla Skill that deals Physical damage. Razor Wings generates 2 Resolve and fires a slow moving burst of energy that continually pulses, dealing 200% damage every 0.5 seconds.

Fist of the Forest Skills Spiritborn
Description
Before

Withering Fist becomes a Gorilla Skill that deals Physical damage. Withering Fist's 3rd attack releases a shockwave that deals 50% damage. It grants Barrier equal to 5% of your Maximum Health (43) for 6 seconds per enemy hit, up to 60% (516).

After

Withering Fist becomes a Gorilla Skill that deals Physical damage. Withering Fist's 3rd attack releases a shockwave that deals 150% damage. It grants Barrier equal to 5% of your Maximum Health (43) for 6 seconds per enemy hit, up to 60% (516).

Stinger Skills Spiritborn
Description
Before

Strike a small area, dealing 115% damage to enemies within as well as all surrounding Poisoned enemies.

After

Strike a small area, dealing 140% damage to enemies within as well as all surrounding Poisoned enemies.

Smite Skills Paladin
Description
Before

Shield Bash smites the first enemy it hits, dealing 287% damage, Stunning for 1 second, and Knocking Back enemies behind for 102% damage.

After

Shield Bash smites the first enemy it hits, dealing 451% damage, Stunning for 1 second, and Knocking Back enemies behind for 307% damage.

Lay Siege Skills Paladin
Description
Before

Whenever you have Resolve, Shield Bash increases impact size by 50%[x] and deals 246% damage. Gain 1 Resolve per enemy hit.

After

Whenever you have Resolve, Shield Bash increases impact size by 50%[x] and deals 349% damage. Gain 1 Resolve per enemy hit.

Tip of the Spear Skills Paladin
Description
Before

Divine Lance flurries, stabbing 2 additional times and deals 32% damage each. Killing Vulnerable enemies with Divine Lance increases its Attack Speed by 5% for 10 seconds, up to 30%.

After

Divine Lance flurries, stabbing 2 additional times and deals 39% damage each. Killing Vulnerable enemies with Divine Lance increases its Attack Speed by 5% for 10 seconds, up to 30%.

Zealous Joust Skills Paladin
Description
Before

Divine Lance becomes a Zealot Skill. Divine Lance now stabs with 2 additional spears in a wider area, dealing 68% damage each and has 10%[x] increased Critical Strike Damage.

After

Divine Lance becomes a Zealot Skill. Divine Lance now stabs with 2 additional spears in a wider area, dealing 91% damage each and has 10%[x] increased Critical Strike Damage.

Divine Javelin Skills Paladin
Description
Before

Throw Divine Lance, dealing 90% damage to the first enemy hit and bursting for an additional 450% damage. The first time an enemy is hit by a Divine Lance, they are impaled and dragged with it.

After

Throw Divine Lance, dealing 121% damage to the first enemy hit and bursting for an additional 605% damage. The first time an enemy is hit by a Divine Lance, they are impaled and dragged with it.

Shield of Justice Skills Paladin
Description
Before

Blessed Shield detonates Judgement and ricochets 5 additional times. Whenever, Blessed Shield detonates Judgement, it empowers your next throw to deal 40%[x] increased damage, up to a maximum of 5 times.

After

Blessed Shield detonates Judgement and ricochets 5 additional times. Whenever Blessed Shield detonates Judgement, it empowers your next throw of Blessed Shield to deal 40%[x] increased damage, up to a maximum of 5 times, and increases your Judgement damage by 50%[x] for 5 seconds.

Damage Increase Skills Paladin
Name
Before

Judgement

After

Damage Increase

Description
Before

Holy Bolt now applies Judgement.

After

Holy Bolt deals 20%[x] increased damage.

Zeal Skills Paladin
Description
Before

Faith Cost: 20 Strike enemies with blinding speed, dealing 80% damage followed immediately by 3 additional strikes dealing 20% damage each.

After

Faith Cost: 20 Strike enemies with blinding speed, dealing 80% damage followed immediately by 3 additional strikes dealing 35% damage each.

Divine Lance Skills Paladin
Description
Before

Faith Cost: 25 Impale enemies with a heavenly lance, stabbing 2 times for 90% damage each.

After

Faith Cost: 25 Impale enemies with a heavenly lance, stabbing 2 times for 110% damage each.

Brimstone Hunger Skills Warlock
Description
Before

Blazing Scream's primary skulls instantly detonate Brimstone as they travel, increasing that skull's damage by 5% per Brimstone, up to 25%.

After

Blazing Scream's primary skulls instantly detonate Brimstone as they travel, increasing that skull's damage by 5% per Brimstone, up to 50%.

Sigil of Lava Skills Warlock
Description
Before

Sigil of Subversion becomes a Hellfire Skill and now creates lava trails that periodically deal 35% damage. Enemies that die within the trails have a 25% chance to be charred into Brimstones which deal 200% damage when they explode.

After

Sigil of Subversion becomes a Hellfire Skill and now creates lava trails that periodically deal 35% damage. Enemies that die within the trails have a 35% chance to be charred into Brimstones which deal 200% damage when they explode.

Summon Hellwyrm Skills Warlock
Description
Before

Sigil of Summons now requires 16 kills to summon a Hellwyrm Greater Demon that mimics your Lesser Demon casts by regurgitating related Demons.

After

Sigil of Summons now requires 16 kills to summon a Hellwyrm Greater Demon that mimics your Lesser Demon Summon casts by regurgitating related Demons, dealing 50% of the damage of the Skill effect it regurgitates.

Sigil of Smoke Skills Warlock
Description
Before

Sigil of Chaos becomes an Abyss Skill and kills within now send out 2 tendrils of abyssal smoke that deal 36% damage and pierce through Hexed enemies.

After

Sigil of Chaos becomes an Abyss Skill and kills within now send out 2 tendrils of abyssal smoke that deal 36% damage and pierce through Hexed enemies. Enemies hit become Vulnerable.

Demonic Breath Skills Warlock
Description
Before

Infernal Breath becomes a Channeled fire breath attack that transforms you into Demonform, dealing 35% damage per hit. Infernal Breath's cost is reduced by 50% while you have Volatility.

After

Infernal Breath becomes a Channeled fire breath attack that transforms you into Demonform, dealing 60% damage per hit. Infernal Breath's cost is reduced by 50% while you have Volatility.

Ravenous Jaws Skills Warlock
Description
Before

Dread Claws becomes a Lesser Demon Skill and is cast in a frontal cone, dealing 63% damage and killing up to 5 Lesser Demons it strikes. Each Lesser Demon killed grants Dread Claws a 2%[+] chance for 5 seconds to Eviscerate enemies for 125% damage, up to 10%[+].

After

Dread Claws becomes a Lesser Demon Skill and is cast in a frontal cone, dealing 63% damage and killing up to 5 Lesser Demons it strikes. Each Lesser Demon killed grants Dread Claws a 2%[+] chance for 5 seconds to Eviscerate enemies for 500% damage, up to 10%[+].

Explosive Death Skills Warlock
Description
Before

At the end of Infernal Breath the demon explodes, dealing 100% damage. The explosion damage is increased by 10%[x] for each time the demon's breath hit enemies.

After

At the end of Infernal Breath the demon explodes, dealing 200% damage. The explosion damage is increased by 20%[x] for each time the demon's breath hit enemies.

Abyssal Torrent Skills Warlock
Description
Before

Infernal Breath becomes an Abyss Recast Skill and summons a larger demon for 15 seconds that Executes Hexed enemies. Recast to aim and blast enemies 3 times for 150% damage.

After

Infernal Breath becomes an Abyss Recast Skill and summons a larger demon for 15 seconds that Executes Hexed enemies. Recast to aim and blast enemies 3 times for 200% damage.

Infernal Breath Skills Warlock
Description
Before

Dominance Cost: 10 Lucky Hit Chance: 2% Summon a demonic head for 7 seconds that breathes fire on enemies dealing 20% damage per hit.

After

Dominance Cost: 10 Lucky Hit Chance: 2% Summon a demonic head for 7 seconds that breathes fire on enemies dealing 30% damage per hit.

Sigil of Chaos Skills Warlock
Description
Before

Cooldown: 10 seconds Lucky Hit Chance: 35% Create a destructive ritual for 10 seconds that grants you Volatility while within. Killing enemies or Demons within fuels the ritual's chaotic hellfire, increasing the chance for each enemy to explode for 30% damage on death.

After

Cooldown: 10 seconds Lucky Hit Chance: 35% Create a destructive ritual for 10 seconds that grants you Volatility while within. Killing enemies or Demons within fuels the ritual's chaotic hellfire, increasing the chance for each enemy to explode for 50% damage on death.

Calamity Cage Skills Warlock
Description
Before

Dark Prison now lasts 50% longer but you can only have one at a time. When the prison ends all enemies within take 30% damage, increased by 100% per additional enemy within. Non-Elite enemies within the prison cannot die while it is active. Recast to collapse the prison early.

After

Dark Prison now lasts 50% longer but you can only have one at a time. When the prison ends all enemies within take 200% damage, increased by 100% per additional enemy within. Non-Elite enemies within the prison cannot die while it is active. Recast to collapse the prison early.

Summon Succubus Skills Warlock
Description
Before

Sigil of Summons becomes an Abyss Skill and now requires 12 kills to summon up to 2 dark Succubi which fire Abyssal Bloodstars, dealing 72% damage and causing enemies to take an additional 180% damage when they try to attack.

After

Sigil of Summons becomes an Abyss Skill and now requires 12 kills to summon up to 2 dark Succubi which fire Abyssal Bloodstars, dealing 72% damage and causing enemies to take an additional 180% damage when they try to attack. Succubus attacks Weaken enemies.

Bombardment Skills Warlock
Description
Before

Wrath Cost: 30 Lucky Hit Chance: 3% Smash down 4 demons into the ground, each dealing 40% damage.

After

Wrath Cost: 30 Lucky Hit Chance: 3% Smash down 4 demons into the ground, each dealing 55% damage.

Sigil of Summons Skills Warlock
Description
Before

Cooldown: 10 seconds Lucky Hit Chance: 35% Create a binding ritual for 10 seconds that extends the duration of your Summons. Killing 8 enemies or Demons within fuels the ritual to summon a demon for 20 seconds which attacks nearby enemies, dealing 60% damage per hit. You can have up to 3 demons active at once.

After

Cooldown: 10 seconds Lucky Hit Chance: 35% Create a binding ritual for 10 seconds that extends the duration of your Summons. Killing 8 enemies or Demons within fuels the ritual to summon a demon for 20 seconds which attacks nearby enemies, dealing 80% damage per hit. You can have up to 3 demons active at once.

Dread Claws Skills Warlock
Description
Before

Wrath Cost: 30 Lucky Hit Chance: 15% Burst forth 4 shadowy claws, each dealing 50% damage.

After

Wrath Cost: 30 Lucky Hit Chance: 15% Burst forth 4 shadowy claws, each dealing 70% damage.

Vulnerable Skills Warlock
Description
Before

Terror Swarm makes enemies Vulnerable and causes them to take 20% increased damage from your Archfiend Skills.

After

Terror Swarm makes enemies Vulnerable and causes them to take 40% increased damage from your Archfiend Skills.

Crowd Damage Skills Warlock
Description
Before

Fiend of Abaddon deals 2%[x] increased damage for each Nearby enemy present when it is summoned, up to 40%[x].

After

Fiend of Abaddon deals 2%[x] increased damage for each Nearby enemy present when it is summoned, up to 60%[x].

Lesser Demon Bonus Skills Warlock
Description
Before

Casting Fiend of Abaddon increases the damage of your Lesser Demon Skills by 20%[x] for 15 seconds.

After

Each active Fiend of Abaddon increases your Lesser Demon Skill damage by 30%[x].

Sin Demon Skills Warlock
Description
Before

Casting Archfiend Skills during Metamorphosis grants Sin, up to 20 stacks. When you leave Metamorphosis each Sin can be consumed by casting Non-Archfiend Skills to generate 3 Dominance and Wrath. This can exceed up to 50% of your Maximum Resource values.

After

During Metamorphosis, your Maximum Wrath and Dominance are increased by 50% and you deal 5%[x] increased damage for each Demon Summon you have active. When you leave Metamorphosis, casting Summon Skills reduces its Cooldown by 2 seconds.

Fiend of Abaddon Skills Warlock
Description
Before

Cooldown: 60 seconds Lucky Hit Chance: 22% Summon a massive fiend for 15 seconds that attacks enemies, dealing 250% damage per swipe.

After

Cooldown: 60 seconds Lucky Hit Chance: 22% Summon a massive fiend for 15 seconds that attacks enemies, dealing 350% damage per swipe.

Terror Swarm Skills Warlock
Description
Before

Cooldown: 30 seconds Lucky Hit Chance: 1% Summon a terror from the depths that deals 500% damage and spews a voracious swarm that deals 100% damage per bite for 15 seconds.

After

Cooldown: 30 seconds Lucky Hit Chance: 1% Summon a terror from the depths that deals 650% damage and spews a voracious swarm that deals 130% damage per bite for 15 seconds.

Metamorphosis Skills Warlock
Description
Before

Cooldown: 15 seconds Transform into a demon and gain: Demonform All Archfiend Demonform Skill Variants An Ultimate Archfiend Basic attack that deals 65% damage and generates 2 Dominance Cast again while active to cancel.

After

Cooldown: 15 seconds Transform into a demon and gain: Demonform All Archfiend Demonform Skill Variants An Ultimate Archfiend Basic attack that deals 65% damage and generates 5 Dominance Cast again while active to cancel.

Destruction Demon Skills Warlock
Description
Before

Metamorphosis does not replace any Skills and grants Volatility while active. Each Hellfire Skill cast increases your Hellfire damage by 4.00%[x] but Burns you for 8% Maximum Life (69) over 3 seconds. Each Cast deals 5% increased Burning to you and Metamorphosis ends if you become Injured or cancel early.

After

Metamorphosis does not replace any Skills and grants Volatility while active. Each Hellfire Skill cast increases your Hellfire damage by 6.00%[x] but Burns you for 8% Maximum Life (69) over 3 seconds. Each Cast deals 5% increased Burning to you and Metamorphosis ends if you become Injured or cancel early.

Damage Skills Warlock
Description
Before

Doom deals 1%[x] increased damage to enemies for each second they have been Hexed.

After

Doom deals 2%[x] increased damage to enemies for each second they have been Hexed, up to 200%[x].

Doomfire Ritual Skills Warlock
Description
Before

Doom becomes a Hellfire Skill and your Hex is applied with Maximum Stacks for 15 seconds but you can only have one Hexed target at a time. When Hex expires or is removed, Doom deals 175% damage split amongst all enemies in the area.

After

Doom becomes a Hellfire Skill and your Hex is applied with Maximum Stacks for 15 seconds but you can only have one Hexed target at a time. When Hex expires or is removed, Doom deals 250% damage split amongst all enemies in the area.

Cluster Bomb Skills Warlock
Description
Before

Molten Bomb becomes an Abyss Skill and now lobs a cluster of 6 smaller shadow orbs which each deal 22% damage. Casting another Molten Bomb splits the previous cluster midflight.

After

Molten Bomb becomes an Abyss Skill and now lobs a cluster of 6 smaller shadow orbs which each deal 22% damage. Casting another Molten Bomb splits the previous cluster midflight. On impact, the cluster creates an area that grants 4 Shadowform stacks per second for 7 seconds if it was not split midair.

Summon Vollach Skills Warlock
Resource cost
Before

10 Dominance

After

5 Dominance

Storm Shepherd's Call Talisman sets
2-piece bonus
Before

Storm Skills no longer cost Spirit to cast. Casting a Storm Skill consumes all available Spirit to increase Storm Skill damage by ?||x% per Spirit consumed for 2 seconds, up to 75%. Additional bonuses may stack but do not refresh.

After

Storm Skills no longer cost Spirit to cast. Casting a Storm Skill consumes all available Spirit to increase Storm Skill damage by ?||x% per Spirit consumed for 4 seconds, up to 80%. This bonus does not stack but can be refreshed.

Song of the Old Mountain Talisman sets
2-piece bonus
Before

Your Earth Skills Fossilize enemies, reducing their movement speed by ?% and increasing the damage they take from your Earth Skills by 15% for 4 seconds. Enemies become Fossilized at ? stacks, Petrifying them for 3 seconds. Petrified enemies are Stunned and take [100|%|] bonus Critical Strike Damage.

After

Your Earth Skills Fossilize enemies, reducing their movement speed by ?% and increasing the damage they take by 15% for 4 seconds. Enemies become Fossilized at ? stacks, Petrifying them for 3 seconds. Petrified enemies are Stunned and take [100|%|] bonus Critical Strike Damage.

Might of the Den Mother Talisman sets
2-piece bonus
Before

Taking or dealing damage in Werebear form grants 1 stack of Stoicism, ([2] while Berserking) which increases your damage by ?%. Stacks up to ? times and lasts 15 seconds.

After

Taking or dealing damage in Werebear form grants 1 stack of Stoicism, (2 while Berserking) which increases your damage by 4%[x]. Stacks up to 20 times and lasts indefinitely, but all stacks are removed when you take direct damage.

5-piece bonus
Before

At ? stacks of Stoicism, you explode in a feral Rampage for 10 seconds. While Rampaging, you grow larger allowing your Werebear Skills to deal ?% bonus damage. In addition, Rampaging allows you to move Unhindered through enemies Knocking them Down.

After

At 15 stacks of Stoicism, you explode in a feral Rampage that lasts as long as you stay above 15 stacks. While Rampaging, you grow larger allowing your Werebear Skills to deal ?% bonus damage. In addition, Rampaging allows you to move Unhindered through enemies Knocking them Down.

2-piece bonus
Before

While in Werewolf form, you periodically smell dread in enemies, marking them. Your Werewolf Skills deal 50% bonus damage to marked enemies. Attacking a marked enemy grants you ? seconds of Blood Hunt, increasing your Movement Speed and Attack Speed by ?%. Killing a marked enemy instead grants ? seconds.

After

While in Werewolf form, you periodically smell dread in enemies, marking them. Your Werewolf Skills deal 60% bonus damage to all enemies. This bonus no longer falls off when Blood Hunt is removed. Attacking a marked enemy grants you ? seconds of Blood Hunt, increasing your Movement Speed and Attack Speed by ?%. Killing a marked enemy instead grants ? seconds.

5-piece bonus
Before

When Blood Hunt exceeds ? seconds, you explode in a Feral Rage for 10 seconds, allowing all of your Werewolf Skills to dash you towards your target and dealing ?% bonus damage. Killing enemies extends the duration of Feral Rage by 1 second.

After

When Blood Hunt exceeds ? seconds, you explode in a Feral Rage for 10 seconds, allowing all of your Werewolf Skills to dash you towards your target and dealing ?% bonus damage. Killing enemies extends the duration of Feral Rage by 1 second. While in Feral Rage you gain 25%[x] Movement Speed and Cast Speed. Feral Rage requires a target to dash.

Nafain's Bestiary Talisman sets
2-piece bonus
Before

Summon a Bear Companion that attacks enemies for [(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1] damage and may cast Battle Roar increasing the damage of all Companions by 60% for 10 seconds. (15 second cooldown)

After

Summon a Bear Companion that attacks enemies for [(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1] damage and may cast Battle Roar increasing the damage of all Companions by 90% for 10 seconds. (5 second cooldown)

5-piece bonus
Before

Gain ? additional Bear and all other Companions of each type. Gain all Companion Side Upgrades for free.

After

Gain ? additional Bear and all other Companions of each type. Gain all Companion Side Upgrades for free. Companion Damage is increased by 250%[x] and your Companions grow slightly in size.

Radament's Desecration Talisman sets
2-piece bonus
Before

Forming or consuming a Corpse reduces the Essence costs and Cooldowns of your Profane and Macabre Skills by 25% and increases their damage by 30% for 6 seconds. Your Ultimate Skills form 10 Corpses over their duration.

After

Forming or consuming a Corpse reduces the Essence costs and Cooldowns of your Profane and Macabre Skills by 25% and increases their damage by 50% for 6 seconds. Your Ultimate Skills form 10 Corpses over their duration.

5-piece bonus
Before

Your Profane and Macabre Skills deal 225% increased damage. Your Ultimate Skills are also Profane or Macabre Skills.

After

Your Profane and Macabre Skills deal 250% increased damage. Your Ultimate Skills are also Profane or Macabre Skills.

Word of the Blood Binder Talisman sets
5-piece bonus
Before

Your Basic, Core, and Ultimate Blood Skills drain 3% of your Maximum Life on cast to deal 75% increased damage and cast twice.

After

Your Basic, Core, and Ultimate Blood Skills drain 3% of your Maximum Life on cast to deal 100% increased damage and cast twice.

2-piece bonus
Before

Your Darkness Skills deal 75% of their damage as additional Corrupting or Frostbite damage over 30 seconds.

After

Your Darkness Skills deal 75% of their damage as additional Corrupting or Frostbite damage over 10 seconds.

Rathma's Waking Touch Talisman sets
2-piece bonus
Before

Your Minions deal 60% increased damage and reduce the Cooldown of Army of the Dead by 1 second each time they deal damage.

After

Gain 60%[x] Summoning Damage. Each time your Minions deal direct damage, reduce the Cooldown of Army of the Dead by 0.25 seconds.

5-piece bonus
Before

Army of the Dead deals 450% increased damage. While Army of the Dead is active, your Minions are 20% larger, have 100% increased Life, and gain +25% Attack Speed.

After

Gain 200%[x] Summoning Damage. While Army of the Dead is active, your Minions are 20% larger, have 100% increased Life, and gain +25% Attack Speed.

Cathan's Righteous Will Talisman sets
5-piece bonus
Before

When you try to Crowd Control a worthy enemy, one that can't be Crowd Controlled, you rise to the occasion gaining 500% increased damage for [Affix."Static Value 1] seconds.

After

When you try to Crowd Control a worthy enemy, one that can't be Crowd Controlled, you rise to the occasion gaining 500% increased damage for 15 seconds.

Heaven's Radiant Fire Talisman sets
5-piece bonus
Before

Increases Judgement Day's maximum number of stacks to 40.

After

Judgement Day's damage bonus is increased to 25%[x] and its maximum number of stacks is increased to 20. Judging a Boss grants 5 stacks of Judgement Day.

Nilfur's Narrow Eye Talisman sets
5-piece bonus
Before

While you have Vengeance, your Marksman Skills deal 200% increased damage and you trigger the last Marksman Basic Skill you used 3 times whenever you Cast a Marksman Skill at a targeted enemy.

After

While you have Vengeance, your Marksman Skills deal 200% increased damage and you trigger the last Marksman Basic Skill you used 3 times whenever you Cast a Marksman Skill at a targeted enemy. Marksman Skill range is increased.

Applied Alchemy Talisman sets
5-piece bonus
Before

Casting a Grenade or Trap Skill triggers a cluster of exploding Stun Grenades that deal [(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix."Static Value 1"] total Physical damage and Stun enemies for [PowerTag.Rogue_Grenades."Script Formula 2"|2|] second. Enemies hit by Stun Grenades take 200% increased damage from your Grenade and Trap Skills for 6 seconds.

After

Casting a Grenade or Trap Skill triggers a cluster of exploding Stun Grenades that deal [(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix."Static Value 1"] total Physical damage and Stun enemies for [PowerTag.Rogue_Grenades."Script Formula 2"|2|] second. Enemies hit by Stun Grenades take 250% increased damage from your Grenade and Trap Skills for 6 seconds.

Spellbound Steel Talisman sets
2-piece bonus
Before

Lucky Hit: Imbued Skills have up to a 9% chance to activate Inner Sight. While Inner Sight is active, Imbueable Skills are Shadow Imbued by default.

After

Lucky Hit: Imbued Skills have up to a 50% chance to activate Inner Sight. While Inner Sight is active, Imbueable Skills are Shadow Imbued by default. Imbued Skills deal 60%[x] increased damage.

Breath of the Frozen Sea Talisman sets
3-piece bonus
Before

You cannot be Chilled or Frozen. Your Maximum Life and Barrier generation is increased by 20%.

After

You cannot be Chilled or Frozen. Your Maximum Life and Barrier generation is increased by 30%.

5-piece bonus
Before

Frost Skill damage is increased by 200%. Freezing enemies consumes all Frostbite on them, dealing its remaining damage instantly.

After

Frost Skill damage is increased by 200%. Freezing enemies consumes all Frostbite on them, dealing its remaining damage instantly. Frost Skills cost 30% less Mana.

Tiraj's Uncanny Insight Talisman sets
2-piece bonus
Before

Your Conjuration Skills gain all of their side upgrades and now Weaken enemies for 3 seconds.

After

Your Conjuration Skills gain all of their side upgrades and now Weaken enemies for 3 seconds. Conjuration Skills deal 60%[x] increased damage.

5-piece bonus
Before

Gain the Enchantment effect of each equipped Conjuration Skill and they deal 175% increased damage.

After

Gain the Enchantment effect of each equipped Conjuration Skill and they deal 200% increased damage.

Wumba's Embrace Talisman sets
2-piece bonus
Before

Gain 7000 Thorns. Blocking an attack has a 20% chance to pulse your Thorns around you. This damage counts as a Gorilla Skill.

After

Gain 7000 Thorns. Blocking an attack has a 20% chance to pulse your Thorns around you. This damage counts as a Gorilla Skill. Your Thorns are increased by 60%[x].

Rezoka's Rage Talisman sets
5-piece bonus
Before

Prowess now lasts 8 seconds and its bonuses are increased by 25%. While you have 5 stacks of Prowess, your Ferocity is overfilled by 2 and your Jaguar Skills deal 25% increased damage per Ferocity you have.

After

Prowess now lasts 8 seconds and its bonuses are increased by 25%. While you have 5 stacks of Prowess, your Ferocity is overfilled by 2 and your Jaguar Skills deal 25% increased damage per Ferocity you have. Prowess can now be refreshed.

Flesh of Abaddon Talisman sets
3-piece bonus
Before

Demonform increases your Maximum Life by 10%, each stack of Demonic Strength grants 0.25% additional Maximum Life.

After

Demonform increases your Maximum Life by 20%, each stack of Demonic Strength grants 0.55% additional Maximum Life.

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