Sever sends out 3 additional specters at its apex that expand out, dealing 40% damage each.
Sever sends out 3 additional specters at its apex that expand out, dealing 60% damage each.
What changed for items, skills, aspects, glyphs and boards, and in which patch? Before and after side by side, differences highlighted.
Sever sends out 3 additional specters at its apex that expand out, dealing 40% damage each.
Sever sends out 3 additional specters at its apex that expand out, dealing 60% damage each.
Bone Prison becomes a Darkness Skill.
Bone Prison forms a Corpse every second and spawns a pool of Desecrated Ground, dealing 300% Corrupting damage.
Bone Prison becomes a Darkness Skill. Bone Prison forms a Corpse every second and spawns a pool of Desecrated Ground, dealing 450% Corrupting damage.
Casting Blood Wave overfills your Overpower by 2.
Casting Blood Wave overfills your Overpower by 2. When using the Hematolagnia Variant, Blood Wave instead grants 1 stack of Overpower and increases your Maximum Overpower by 2.
Blood Wave becomes a Core Skill, has no Cooldown, but costs 50 Essence.
Blood Wave conjures a shorter wave that deals 300% damage and no longer Knocks Back enemies.
Blood Wave becomes a Core Skill, has no Cooldown, but costs 70 Essence. Blood Wave conjures a shorter wave that deals 300% damage and no longer Knocks Back enemies.
Blood Wave becomes a Darkness Skill that deals Shadow damage.
Blood Wave leaves behind a trail of Desecrated Ground as it travels that deals 600% Corrupting damage.
Blood Wave becomes a Darkness Skill that deals Shadow damage. Blood Wave leaves behind a trail of Desecrated Ground as it travels that deals 800% Corrupting damage.
Every soul absorbed by Soulrift increases its damage by 0.3%[x], up to 45%[x].
While Soulrift is active you are Unhindered and gain 1%[+] increased Movement Speed for every soul absorbed, up to 40%[+]. This bonus persists for 5 seconds after Soulrift ends.
While Soulrift is active you are Unhindered and gain 1%[+] increased Movement Speed for every soul absorbed, up to 40%[+].
This bonus persists for 5 seconds after Soulrift ends.
While Soulrift is active, your Darkness damage is increased by 30%[x].
Soulrift is cast at the target location. Absorbing an enemy's soul deals 25% damage and Pulls them in.
Soulrift is cast at the target location. Absorbing an enemy's soul deals 25% damage and Pulls them in. Soulrift's Cooldown is reduced by 15 seconds.
While Army of the Dead is active, your Minions take 90% reduced damage and you deal 50%[x] increased Summon Damage.
While Army of the Dead is active, your Minions take 90% reduced damage and deal 30%[x] increased damage.
Generate Vigor: 9
Dart at and jab an enemy several times, dealing a total of 5% damage and applying 65% Poisoning damage over 6 seconds.
Your 3rd attack bursts on your target, damaging surrounding enemies and Slowing them by 40% for 3 seconds.
Generate Vigor: 9 Dart at and jab an enemy several times, dealing a total of 5% damage and applying 85% Poisoning damage over 6 seconds. Your 3rd attack bursts on your target, damaging surrounding enemies and Slowing them by 40% for 3 seconds.
Smash down next to you with devastating force, creating 2 shockwaves on either side that overlap and each deal 75% damage.
Smash down next to you with devastating force, creating 2 shockwaves on either side that overlap and each deal 90% damage.
Generate Vigor: 8
Dive at an enemy and slash into it dealing 40% damage.
Your 3rd attack unleashes a rapid series of slashes around your target, dealing a total of 70% damage.
Generate Vigor: 8 Dive at an enemy and slash into it dealing 40% damage. Your 3rd attack unleashes a rapid series of slashes around your target, dealing a total of 100% damage.
Generate Vigor: 11
Rush at a target and clobber enemies in front of you, dealing 50% damage.
Your 3rd attack strikes enemies around you, dealing 80% damage.
Generate Vigor: 11 Rush at a target and clobber enemies in front of you, dealing 50% damage. Your 3rd attack strikes enemies around you, dealing 110% damage.
Generate Vigor: 9
Quickly jab forward with a piercing strike dealing 45% damage.
Your 3rd attack pierces further, dealing 65% damage.
Generate Vigor: 9 Quickly jab forward with a piercing strike dealing 45% damage. Your 3rd attack pierces further, dealing 90% damage.
Conjure claws that rake through enemies in front of you, dealing 40% damage before exploding for an additional 60% damage.
Conjure claws that rake through enemies in front of you, dealing 50% damage before exploding for an additional 75% damage.
Hurl 5 feathers that pierce through enemies, each dealing 20% damage.
Hurl 5 feathers that pierce through enemies, each dealing 25% damage.
Payback is also a Core Skill that costs 70 Vigor, has no Cooldown, and deals 275% damage.
When attacked, you have a 5% chance to gain 70 Vigor instead.
Payback is also a Core Skill that costs 70 Vigor, has no Cooldown, and deals 325% damage. When attacked, you have a 5% chance to gain 70 Vigor instead.
Crushing Hand smashes a single time in a smaller area in front of you, dealing 300% damage and 150% of your Thorns.
Crushing Hand smashes a single time in a smaller area in front of you, dealing 360% damage and 150% of your Thorns.
Quill Volley's feathers explode at their apex, dealing 24% damage.
Quill Volley's feathers explode at their apex, dealing 30% damage.
Rake is 20% larger. Rake's initial hit pulls in enemies at its edge and hits enemies again for 60% damage.
If Rake only hits a single target, it deals 100%[x] increased damage.
Rake is 20% larger. Rake's initial hit pulls in enemies at its edge and hits enemies again for 75% damage. If Rake only hits a single target, it deals 100%[x] increased damage.
Rock Splitter becomes a Jaguar Skill that deals Fire damage.
Rock Splitter's 3rd attack hits twice, dealing 75% damage each hit. If you have 4 stacks of Ferocity, hit an additional time.
Rock Splitter becomes a Jaguar Skill that deals Fire damage. Rock Splitter's 3rd attack hits twice, dealing 100% damage each hit. If you have 4 stacks of Ferocity, hit an additional time.
Thunderspike becomes a Centipede Skill that deals Poison damage.
Thunderspike leaves a trail of poison that deals 40% damage over 6 seconds.
Thunderspike becomes a Centipede Skill that deals Poison damage. Thunderspike leaves a trail of poison that deals 60% damage over 6 seconds.
Touch of Death becomes an Eagle Skill that deals Lightning damage.
Touch of Death strikes an enemy, dealing 150% damage and conjuring a Spirit Storm which Sparks enemies for 375% damage. If the enemy dies before the Spirit Storm dissipates, conjure a second moving Spirit Storm.
When you conjure a Spirit Storm, reduce Touch of Death's Cooldown by 1 second.
Touch of Death becomes an Eagle Skill that deals Lightning damage. Touch of Death strikes an enemy, dealing 200% damage and conjuring a Spirit Storm which Sparks enemies for 450% damage. If the enemy dies before the Spirit Storm dissipates, conjure a second moving Spirit Storm. When you conjure a Spirit Storm, reduce Touch of Death's Cooldown by 1 second.
Strike an enemy and infect them, dealing 5% damage and applying 300% Poisoning damage over 9 seconds.
When the infection expires or the host dies, a swarm hatches and seeks enemies for 9 seconds, dealing 10% damage per hit.
You can have up to 3 swarms active at once.
Strike an enemy and infect them, dealing 5% damage and applying 400% Poisoning damage over 9 seconds. When the infection expires or the host dies, a swarm hatches and seeks enemies for 9 seconds, dealing 10% damage per hit. You can have up to 3 swarms active at once.
Charge Cooldown: 10 seconds
Whirl out a cluster of razor sharp feathers that rebound back, dealing 95% damage each way.
You can have up to 15 active Razor Wings.
Charge Cooldown: 10 seconds Whirl out a cluster of razor sharp feathers that rebound back, dealing 120% damage each way. You can have up to 15 active Razor Wings.
Thrash becomes an Eagle Skill that deals Lightning damage.
Thrash's 3rd attack deals 100% damage and creates a moving Spirit Storm that Sparks enemies for 150% damage.
Thrash becomes an Eagle Skill that deals Lightning damage. Thrash's 3rd attack deals 135% damage and creates a moving Spirit Storm that Sparks enemies for 200% damage.
Rake manifests a spirit Jaguar which rakes a random enemy dealing 40% damage before exploding for 50% damage.
Rake manifests a spirit Jaguar which rakes a random enemy dealing 50% damage before exploding for 65% damage.
Crushing Hand becomes a Centipede Skill that deals Poison damage.
Crushing Hand sends centipedes scuttling across the ground, Poisoning enemies for 300% damage over 6 seconds. Enemies Poisoned from Crushing Hand are Weakened.
Crushing Hand becomes a Centipede Skill that deals Poison damage. Crushing Hand sends centipedes scuttling across the ground, Poisoning enemies for 360% damage over 6 seconds. Enemies Poisoned from Crushing Hand are Weakened.
Touch of Death's swarm bursts every second, applying 90% Poisoning damage over 6 seconds to surrounding enemies.
Touch of Death's swarm bursts every second, applying 120% Poisoning damage over 6 seconds to surrounding enemies.
Stinger becomes an Eagle Skill that deals Lightning damage.
Stinger strikes a small area, dealing 150% damage and creating a Spirit Storm that Sparks enemies for 150% damage. Your other Spirit Storms also deal 150% damage.
Stinger becomes an Eagle Skill that deals Lightning damage. Stinger strikes a small area, dealing 180% damage and creating a Spirit Storm that Sparks enemies for 200% damage. Your other Spirit Storms also deal 200% damage.
Quill Volley is now a Jaguar skill that deals Fire damage and costs 10 less Vigor.
Quill Volley sends out 3 piercing claws that deal 35% damage twice.
Quill Volley is now a Jaguar skill that deals Fire damage and costs 10 less Vigor. Quill Volley sends out 3 piercing claws that deal 44% damage twice.
Counterattack becomes a Centipede Skill that deals Poison damage.
Passive: Your Pestilent Swarms Weaken enemies.
Active: Send out 3 Pestilent Swarms that deal 150% damage each second for 3 seconds.
Counterattack becomes a Centipede Skill that deals Poison damage. Passive: Your Pestilent Swarms Weaken enemies. Active: Send out 3 Pestilent Swarms that deal 75% damage each second for 3 seconds.
Razor Wings becomes a Gorilla Skill that deals Physical damage.
Razor Wings generates 2 Resolve and fires a slow moving burst of energy that continually pulses, dealing 100% damage every 0.5 seconds.
Razor Wings becomes a Gorilla Skill that deals Physical damage. Razor Wings generates 2 Resolve and fires a slow moving burst of energy that continually pulses, dealing 200% damage every 0.5 seconds.
Withering Fist becomes a Gorilla Skill that deals Physical damage.
Withering Fist's 3rd attack releases a shockwave that deals 50% damage. It grants Barrier equal to 5% of your Maximum Health (43) for 6 seconds per enemy hit, up to 60% (516).
Withering Fist becomes a Gorilla Skill that deals Physical damage. Withering Fist's 3rd attack releases a shockwave that deals 150% damage. It grants Barrier equal to 5% of your Maximum Health (43) for 6 seconds per enemy hit, up to 60% (516).
Strike a small area, dealing 115% damage to enemies within as well as all surrounding Poisoned enemies.
Strike a small area, dealing 140% damage to enemies within as well as all surrounding Poisoned enemies.
Shield Bash smites the first enemy it hits, dealing 287% damage, Stunning for 1 second, and Knocking Back enemies behind for 102% damage.
Shield Bash smites the first enemy it hits, dealing 451% damage, Stunning for 1 second, and Knocking Back enemies behind for 307% damage.
Whenever you have Resolve, Shield Bash increases impact size by 50%[x] and deals 246% damage.
Gain 1 Resolve per enemy hit.
Whenever you have Resolve, Shield Bash increases impact size by 50%[x] and deals 349% damage. Gain 1 Resolve per enemy hit.
Divine Lance flurries, stabbing 2 additional times and deals 32% damage each.
Killing Vulnerable enemies with Divine Lance increases its Attack Speed by 5% for 10 seconds, up to 30%.
Divine Lance flurries, stabbing 2 additional times and deals 39% damage each. Killing Vulnerable enemies with Divine Lance increases its Attack Speed by 5% for 10 seconds, up to 30%.
Divine Lance becomes a Zealot Skill.
Divine Lance now stabs with 2 additional spears in a wider area, dealing 68% damage each and has 10%[x] increased Critical Strike Damage.
Divine Lance becomes a Zealot Skill. Divine Lance now stabs with 2 additional spears in a wider area, dealing 91% damage each and has 10%[x] increased Critical Strike Damage.
Throw Divine Lance, dealing 90% damage to the first enemy hit and bursting for an additional 450% damage.
The first time an enemy is hit by a Divine Lance, they are impaled and dragged with it.
Throw Divine Lance, dealing 121% damage to the first enemy hit and bursting for an additional 605% damage. The first time an enemy is hit by a Divine Lance, they are impaled and dragged with it.
Blessed Shield detonates Judgement and ricochets 5 additional times.
Whenever, Blessed Shield detonates Judgement, it empowers your next throw to deal 40%[x] increased damage, up to a maximum of 5 times.
Blessed Shield detonates Judgement and ricochets 5 additional times. Whenever Blessed Shield detonates Judgement, it empowers your next throw of Blessed Shield to deal 40%[x] increased damage, up to a maximum of 5 times, and increases your Judgement damage by 50%[x] for 5 seconds.
Judgement
Damage Increase
Holy Bolt now applies Judgement.
Holy Bolt deals 20%[x] increased damage.
Faith Cost: 20
Strike enemies with blinding speed, dealing 80% damage followed immediately by 3 additional strikes dealing 20% damage each.
Faith Cost: 20 Strike enemies with blinding speed, dealing 80% damage followed immediately by 3 additional strikes dealing 35% damage each.
Faith Cost: 25
Impale enemies with a heavenly lance, stabbing 2 times for 90% damage each.
Faith Cost: 25 Impale enemies with a heavenly lance, stabbing 2 times for 110% damage each.
Blazing Scream's primary skulls instantly detonate Brimstone as they travel, increasing that skull's damage by 5% per Brimstone, up to 25%.
Blazing Scream's primary skulls instantly detonate Brimstone as they travel, increasing that skull's damage by 5% per Brimstone, up to 50%.
Sigil of Subversion becomes a Hellfire Skill and now creates lava trails that periodically deal 35% damage. Enemies that die within the trails have a 25% chance to be charred into Brimstones which deal 200% damage when they explode.
Sigil of Subversion becomes a Hellfire Skill and now creates lava trails that periodically deal 35% damage. Enemies that die within the trails have a 35% chance to be charred into Brimstones which deal 200% damage when they explode.
Sigil of Summons now requires 16 kills to summon a Hellwyrm Greater Demon that mimics your Lesser Demon casts by regurgitating related Demons.
Sigil of Summons now requires 16 kills to summon a Hellwyrm Greater Demon that mimics your Lesser Demon Summon casts by regurgitating related Demons, dealing 50% of the damage of the Skill effect it regurgitates.
Sigil of Chaos becomes an Abyss Skill and kills within now send out 2 tendrils of abyssal smoke that deal 36% damage and pierce through Hexed enemies.
Sigil of Chaos becomes an Abyss Skill and kills within now send out 2 tendrils of abyssal smoke that deal 36% damage and pierce through Hexed enemies. Enemies hit become Vulnerable.
Infernal Breath becomes a Channeled fire breath attack that transforms you into Demonform, dealing 35% damage per hit. Infernal Breath's cost is reduced by 50% while you have Volatility.
Infernal Breath becomes a Channeled fire breath attack that transforms you into Demonform, dealing 60% damage per hit. Infernal Breath's cost is reduced by 50% while you have Volatility.
Dread Claws becomes a Lesser Demon Skill and is cast in a frontal cone, dealing 63% damage and killing up to 5 Lesser Demons it strikes. Each Lesser Demon killed grants Dread Claws a 2%[+] chance for 5 seconds to Eviscerate enemies for 125% damage, up to 10%[+].
Dread Claws becomes a Lesser Demon Skill and is cast in a frontal cone, dealing 63% damage and killing up to 5 Lesser Demons it strikes. Each Lesser Demon killed grants Dread Claws a 2%[+] chance for 5 seconds to Eviscerate enemies for 500% damage, up to 10%[+].
At the end of Infernal Breath the demon explodes, dealing 100% damage. The explosion damage is increased by 10%[x] for each time the demon's breath hit enemies.
At the end of Infernal Breath the demon explodes, dealing 200% damage. The explosion damage is increased by 20%[x] for each time the demon's breath hit enemies.
Infernal Breath becomes an Abyss Recast Skill and summons a larger demon for 15 seconds that Executes Hexed enemies. Recast to aim and blast enemies 3 times for 150% damage.
Infernal Breath becomes an Abyss Recast Skill and summons a larger demon for 15 seconds that Executes Hexed enemies. Recast to aim and blast enemies 3 times for 200% damage.
Dominance Cost: 10
Lucky Hit Chance: 2%
Summon a demonic head for 7 seconds that breathes fire on enemies dealing 20% damage per hit.
Dominance Cost: 10 Lucky Hit Chance: 2% Summon a demonic head for 7 seconds that breathes fire on enemies dealing 30% damage per hit.
Cooldown: 10 seconds
Lucky Hit Chance: 35%
Create a destructive ritual for 10 seconds that grants you Volatility while within.
Killing enemies or Demons within fuels the ritual's chaotic hellfire, increasing the chance for each enemy to explode for 30% damage on death.
Cooldown: 10 seconds Lucky Hit Chance: 35% Create a destructive ritual for 10 seconds that grants you Volatility while within. Killing enemies or Demons within fuels the ritual's chaotic hellfire, increasing the chance for each enemy to explode for 50% damage on death.
Dark Prison now lasts 50% longer but you can only have one at a time. When the prison ends all enemies within take 30% damage, increased by 100% per additional enemy within. Non-Elite enemies within the prison cannot die while it is active. Recast to collapse the prison early.
Dark Prison now lasts 50% longer but you can only have one at a time. When the prison ends all enemies within take 200% damage, increased by 100% per additional enemy within. Non-Elite enemies within the prison cannot die while it is active. Recast to collapse the prison early.
Sigil of Summons becomes an Abyss Skill and now requires 12 kills to summon up to 2 dark Succubi which fire Abyssal Bloodstars, dealing 72% damage and causing enemies to take an additional 180% damage when they try to attack.
Sigil of Summons becomes an Abyss Skill and now requires 12 kills to summon up to 2 dark Succubi which fire Abyssal Bloodstars, dealing 72% damage and causing enemies to take an additional 180% damage when they try to attack. Succubus attacks Weaken enemies.
Wrath Cost: 30
Lucky Hit Chance: 3%
Smash down 4 demons into the ground, each dealing 40% damage.
Wrath Cost: 30 Lucky Hit Chance: 3% Smash down 4 demons into the ground, each dealing 55% damage.
Cooldown: 10 seconds
Lucky Hit Chance: 35%
Create a binding ritual for 10 seconds that extends the duration of your Summons.
Killing 8 enemies or Demons within fuels the ritual to summon a demon for 20 seconds which attacks nearby enemies, dealing 60% damage per hit.
You can have up to 3 demons active at once.
Cooldown: 10 seconds Lucky Hit Chance: 35% Create a binding ritual for 10 seconds that extends the duration of your Summons. Killing 8 enemies or Demons within fuels the ritual to summon a demon for 20 seconds which attacks nearby enemies, dealing 80% damage per hit. You can have up to 3 demons active at once.
Wrath Cost: 30
Lucky Hit Chance: 15%
Burst forth 4 shadowy claws, each dealing 50% damage.
Wrath Cost: 30 Lucky Hit Chance: 15% Burst forth 4 shadowy claws, each dealing 70% damage.
Terror Swarm makes enemies Vulnerable and causes them to take 20% increased damage from your Archfiend Skills.
Terror Swarm makes enemies Vulnerable and causes them to take 40% increased damage from your Archfiend Skills.
Fiend of Abaddon deals 2%[x] increased damage for each Nearby enemy present when it is summoned, up to 40%[x].
Fiend of Abaddon deals 2%[x] increased damage for each Nearby enemy present when it is summoned, up to 60%[x].
Casting Fiend of Abaddon increases the damage of your Lesser Demon Skills by 20%[x] for 15 seconds.
Each active Fiend of Abaddon increases your Lesser Demon Skill damage by 30%[x].
Casting Archfiend Skills during Metamorphosis grants Sin, up to 20 stacks. When you leave Metamorphosis each Sin can be consumed by casting Non-Archfiend Skills to generate 3 Dominance and Wrath. This can exceed up to 50% of your Maximum Resource values.
During Metamorphosis, your Maximum Wrath and Dominance are increased by 50% and you deal 5%[x] increased damage for each Demon Summon you have active. When you leave Metamorphosis, casting Summon Skills reduces its Cooldown by 2 seconds.
Cooldown: 60 seconds
Lucky Hit Chance: 22%
Summon a massive fiend for 15 seconds that attacks enemies, dealing 250% damage per swipe.
Cooldown: 60 seconds Lucky Hit Chance: 22% Summon a massive fiend for 15 seconds that attacks enemies, dealing 350% damage per swipe.
Cooldown: 30 seconds
Lucky Hit Chance: 1%
Summon a terror from the depths that deals 500% damage and spews a voracious swarm that deals 100% damage per bite for 15 seconds.
Cooldown: 30 seconds Lucky Hit Chance: 1% Summon a terror from the depths that deals 650% damage and spews a voracious swarm that deals 130% damage per bite for 15 seconds.
Cooldown: 15 seconds
Transform into a demon and gain:
Demonform
All Archfiend Demonform Skill Variants
An Ultimate Archfiend Basic attack that deals 65% damage and generates 2 Dominance
Cast again while active to cancel.
Cooldown: 15 seconds Transform into a demon and gain: Demonform All Archfiend Demonform Skill Variants An Ultimate Archfiend Basic attack that deals 65% damage and generates 5 Dominance Cast again while active to cancel.
Metamorphosis does not replace any Skills and grants Volatility while active. Each Hellfire Skill cast increases your Hellfire damage by 4.00%[x] but Burns you for 8% Maximum Life (69) over 3 seconds. Each Cast deals 5% increased Burning to you and Metamorphosis ends if you become Injured or cancel early.
Metamorphosis does not replace any Skills and grants Volatility while active. Each Hellfire Skill cast increases your Hellfire damage by 6.00%[x] but Burns you for 8% Maximum Life (69) over 3 seconds. Each Cast deals 5% increased Burning to you and Metamorphosis ends if you become Injured or cancel early.
Doom deals 1%[x] increased damage to enemies for each second they have been Hexed.
Doom deals 2%[x] increased damage to enemies for each second they have been Hexed, up to 200%[x].
Doom becomes a Hellfire Skill and your Hex is applied with Maximum Stacks for 15 seconds but you can only have one Hexed target at a time. When Hex expires or is removed, Doom deals 175% damage split amongst all enemies in the area.
Doom becomes a Hellfire Skill and your Hex is applied with Maximum Stacks for 15 seconds but you can only have one Hexed target at a time. When Hex expires or is removed, Doom deals 250% damage split amongst all enemies in the area.
Molten Bomb becomes an Abyss Skill and now lobs a cluster of 6 smaller shadow orbs which each deal 22% damage. Casting another Molten Bomb splits the previous cluster midflight.
Molten Bomb becomes an Abyss Skill and now lobs a cluster of 6 smaller shadow orbs which each deal 22% damage. Casting another Molten Bomb splits the previous cluster midflight. On impact, the cluster creates an area that grants 4 Shadowform stacks per second for 7 seconds if it was not split midair.
10 Dominance
5 Dominance
Storm Skills no longer cost Spirit to cast. Casting a Storm Skill consumes all available Spirit to increase Storm Skill damage by ?||x% per Spirit consumed for 2 seconds, up to 75%. Additional bonuses may stack but do not refresh.
Storm Skills no longer cost Spirit to cast. Casting a Storm Skill consumes all available Spirit to increase Storm Skill damage by ?||x% per Spirit consumed for 4 seconds, up to 80%. This bonus does not stack but can be refreshed.
Your Earth Skills Fossilize enemies, reducing their movement speed by ?% and increasing the damage they take from your Earth Skills by 15% for 4 seconds. Enemies become Fossilized at ? stacks, Petrifying them for 3 seconds. Petrified enemies are Stunned and take [100|%|] bonus Critical Strike Damage.
Your Earth Skills Fossilize enemies, reducing their movement speed by ?% and increasing the damage they take by 15% for 4 seconds. Enemies become Fossilized at ? stacks, Petrifying them for 3 seconds. Petrified enemies are Stunned and take [100|%|] bonus Critical Strike Damage.
Taking or dealing damage in Werebear form grants 1 stack of Stoicism, ([2] while Berserking) which increases your damage by ?%. Stacks up to ? times and lasts 15 seconds.
Taking or dealing damage in Werebear form grants 1 stack of Stoicism, (2 while Berserking) which increases your damage by 4%[x]. Stacks up to 20 times and lasts indefinitely, but all stacks are removed when you take direct damage.
At ? stacks of Stoicism, you explode in a feral Rampage for 10 seconds. While Rampaging, you grow larger allowing your Werebear Skills to deal ?% bonus damage. In addition, Rampaging allows you to move Unhindered through enemies Knocking them Down.
At 15 stacks of Stoicism, you explode in a feral Rampage that lasts as long as you stay above 15 stacks. While Rampaging, you grow larger allowing your Werebear Skills to deal ?% bonus damage. In addition, Rampaging allows you to move Unhindered through enemies Knocking them Down.
While in Werewolf form, you periodically smell dread in enemies, marking them. Your Werewolf Skills deal 50% bonus damage to marked enemies. Attacking a marked enemy grants you ? seconds of Blood Hunt, increasing your Movement Speed and Attack Speed by ?%. Killing a marked enemy instead grants ? seconds.
While in Werewolf form, you periodically smell dread in enemies, marking them. Your Werewolf Skills deal 60% bonus damage to all enemies. This bonus no longer falls off when Blood Hunt is removed. Attacking a marked enemy grants you ? seconds of Blood Hunt, increasing your Movement Speed and Attack Speed by ?%. Killing a marked enemy instead grants ? seconds.
When Blood Hunt exceeds ? seconds, you explode in a Feral Rage for 10 seconds, allowing all of your Werewolf Skills to dash you towards your target and dealing ?% bonus damage. Killing enemies extends the duration of Feral Rage by 1 second.
When Blood Hunt exceeds ? seconds, you explode in a Feral Rage for 10 seconds, allowing all of your Werewolf Skills to dash you towards your target and dealing ?% bonus damage. Killing enemies extends the duration of Feral Rage by 1 second. While in Feral Rage you gain 25%[x] Movement Speed and Cast Speed. Feral Rage requires a target to dash.
Summon a Bear Companion that attacks enemies for [(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1] damage and may cast Battle Roar increasing the damage of all Companions by 60% for 10 seconds. (15 second cooldown)
Summon a Bear Companion that attacks enemies for [(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1] damage and may cast Battle Roar increasing the damage of all Companions by 90% for 10 seconds. (5 second cooldown)
Gain ? additional Bear and all other Companions of each type. Gain all Companion Side Upgrades for free.
Gain ? additional Bear and all other Companions of each type. Gain all Companion Side Upgrades for free. Companion Damage is increased by 250%[x] and your Companions grow slightly in size.
Forming or consuming a Corpse reduces the Essence costs and Cooldowns of your Profane and Macabre Skills by 25% and increases their damage by 30% for 6 seconds. Your Ultimate Skills form 10 Corpses over their duration.
Forming or consuming a Corpse reduces the Essence costs and Cooldowns of your Profane and Macabre Skills by 25% and increases their damage by 50% for 6 seconds. Your Ultimate Skills form 10 Corpses over their duration.
Your Profane and Macabre Skills deal 225% increased damage. Your Ultimate Skills are also Profane or Macabre Skills.
Your Profane and Macabre Skills deal 250% increased damage. Your Ultimate Skills are also Profane or Macabre Skills.
Your Basic, Core, and Ultimate Blood Skills drain 3% of your Maximum Life on cast to deal 75% increased damage and cast twice.
Your Basic, Core, and Ultimate Blood Skills drain 3% of your Maximum Life on cast to deal 100% increased damage and cast twice.
Your Darkness Skills deal 75% of their damage as additional Corrupting or Frostbite damage over 30 seconds.
Your Darkness Skills deal 75% of their damage as additional Corrupting or Frostbite damage over 10 seconds.
Your Minions deal 60% increased damage and reduce the Cooldown of Army of the Dead by 1 second each time they deal damage.
Gain 60%[x] Summoning Damage. Each time your Minions deal direct damage, reduce the Cooldown of Army of the Dead by 0.25 seconds.
Army of the Dead deals 450% increased damage. While Army of the Dead is active, your Minions are 20% larger, have 100% increased Life, and gain +25% Attack Speed.
Gain 200%[x] Summoning Damage. While Army of the Dead is active, your Minions are 20% larger, have 100% increased Life, and gain +25% Attack Speed.
When you try to Crowd Control a worthy enemy, one that can't be Crowd Controlled, you rise to the occasion gaining 500% increased damage for [Affix."Static Value 1] seconds.
When you try to Crowd Control a worthy enemy, one that can't be Crowd Controlled, you rise to the occasion gaining 500% increased damage for 15 seconds.
Increases Judgement Day's maximum number of stacks to 40.
Judgement Day's damage bonus is increased to 25%[x] and its maximum number of stacks is increased to 20. Judging a Boss grants 5 stacks of Judgement Day.
While you have Vengeance, your Marksman Skills deal 200% increased damage and you trigger the last Marksman Basic Skill you used 3 times whenever you Cast a Marksman Skill at a targeted enemy.
While you have Vengeance, your Marksman Skills deal 200% increased damage and you trigger the last Marksman Basic Skill you used 3 times whenever you Cast a Marksman Skill at a targeted enemy. Marksman Skill range is increased.
Casting a Grenade or Trap Skill triggers a cluster of exploding Stun Grenades that deal [(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix."Static Value 1"] total Physical damage and Stun enemies for [PowerTag.Rogue_Grenades."Script Formula 2"|2|] second. Enemies hit by Stun Grenades take 200% increased damage from your Grenade and Trap Skills for 6 seconds.
Casting a Grenade or Trap Skill triggers a cluster of exploding Stun Grenades that deal [(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix."Static Value 1"] total Physical damage and Stun enemies for [PowerTag.Rogue_Grenades."Script Formula 2"|2|] second. Enemies hit by Stun Grenades take 250% increased damage from your Grenade and Trap Skills for 6 seconds.
Lucky Hit: Imbued Skills have up to a 9% chance to activate Inner Sight. While Inner Sight is active, Imbueable Skills are Shadow Imbued by default.
Lucky Hit: Imbued Skills have up to a 50% chance to activate Inner Sight. While Inner Sight is active, Imbueable Skills are Shadow Imbued by default. Imbued Skills deal 60%[x] increased damage.
You cannot be Chilled or Frozen. Your Maximum Life and Barrier generation is increased by 20%.
You cannot be Chilled or Frozen. Your Maximum Life and Barrier generation is increased by 30%.
Frost Skill damage is increased by 200%. Freezing enemies consumes all Frostbite on them, dealing its remaining damage instantly.
Frost Skill damage is increased by 200%. Freezing enemies consumes all Frostbite on them, dealing its remaining damage instantly. Frost Skills cost 30% less Mana.
Your Conjuration Skills gain all of their side upgrades and now Weaken enemies for 3 seconds.
Your Conjuration Skills gain all of their side upgrades and now Weaken enemies for 3 seconds. Conjuration Skills deal 60%[x] increased damage.
Gain the Enchantment effect of each equipped Conjuration Skill and they deal 175% increased damage.
Gain the Enchantment effect of each equipped Conjuration Skill and they deal 200% increased damage.
Gain 7000 Thorns. Blocking an attack has a 20% chance to pulse your Thorns around you. This damage counts as a Gorilla Skill.
Gain 7000 Thorns. Blocking an attack has a 20% chance to pulse your Thorns around you. This damage counts as a Gorilla Skill. Your Thorns are increased by 60%[x].
Prowess now lasts 8 seconds and its bonuses are increased by 25%. While you have 5 stacks of Prowess, your Ferocity is overfilled by 2 and your Jaguar Skills deal 25% increased damage per Ferocity you have.
Prowess now lasts 8 seconds and its bonuses are increased by 25%. While you have 5 stacks of Prowess, your Ferocity is overfilled by 2 and your Jaguar Skills deal 25% increased damage per Ferocity you have. Prowess can now be refreshed.
Demonform increases your Maximum Life by 10%, each stack of Demonic Strength grants 0.25% additional Maximum Life.
Demonform increases your Maximum Life by 20%, each stack of Demonic Strength grants 0.55% additional Maximum Life.
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