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Rogue
S-TierEndgameSeason 12

Headseeker / Flurry

Created by: cayde
Variants

Headseeker / Flurry

Rogue Endgame Build (S-Tier) by cayde

Skills

  • Heartseeker
  • Flurry
  • Caltrops
  • Dark Shroud
  • Poison Trap
  • Smoke Grenade
  • Cold Imbuement
  • Shadow Clone
  • Weapon Mastery
  • Trick Attacks
  • Exploit
  • Malice
  • Frigid Finesse
  • Second Wind
  • Impetus
  • Trap Mastery
  • Aftermath
  • Enhanced Heartseeker
  • Fundamental Heartseeker
  • Enhanced Flurry
  • Improved Flurry
  • Enhanced Caltrops
  • Methodical Caltrops
  • Enhanced Dark Shroud
  • Countering Dark Shroud
  • Enhanced Poison Trap
  • Subverting Poison Trap
  • Enhanced Smoke Grenade
  • Subverting Smoke Grenade
  • Enhanced Cold Imbuement
  • Mixed Cold Imbuement
  • Prime Shadow Clone
  • Supreme Shadow Clone
  • Unstable Elixirs
  • Deadeye
  • Unto Dawn
  • Balestra

Gear Setup

  • Helm: Heir of Perdition
  • Chest Armor: Shroud of False Death
  • Gloves: Paingorger's Gauntlets
  • Pants: Umbrous Aspect
  • Boots: Beastfall Boots
  • Amulet: Aspect of Adaptability
  • Ring 1: Vehement Brawler's Aspect
  • Ring 2: Ring of Starless Skies
  • Main Hand: Shard of Verathiel
  • Off-Hand: Coldclip Aspect
  • Two-Handed Ranged: Aspect of the Moonrise

Paragon Boards

  • Rogue Starter
  • Eldritch Bounty
  • Exploit Weakness
  • Cheap Shot
  • No Witnesses

Glyphs

  • Control
  • Canny
  • Devious
  • Headhunter
  • Fluidity

Mercenaries

  • Primary: Raheir (Tank)
  • Reinforcement: Raheir (Tank)
Build
Overview Overview
Gear Stats Gear
Skill Tree Skills
Paragon & Glyphs Paragon
Season
Mercenaries Mercs
Season Mechanic Season
Guide
Infos Infos
Loot Filter Loot
Video Guide Video

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How to read and rebuild this Rogue build

This page holds a complete Rogue build for Diablo 4: skill tree, gear with aspects, paragon boards and the class mechanic. Here is how to read each tab and in what order to rebuild it.

The class mechanic: Specialization

One of three specializations is active and defines how the build handles its resource. Together with the imbuements it decides whether the build leans on sustained damage or single heavy hits.

Gear, aspects and affixes

The Gear tab lists every slot with its item, aspect and all affixes. Colour marks show what is special about a given line: a Greater Affix (GA) is the fifty-percent stronger roll of an affix, a tempering affix is added at the blacksmith from a manual, and an affix marked for masterworking only takes effect at Masterwork Quality 25 — which is why the planner always shows it at maximum.

Rebuild the gear in this order: uniques and mythics first, since they are fixed, then aspects on the remaining slots, then tempering and masterworking. Aspects can be imprinted from the Codex of Power or extracted from legendaries you find.

Paragon and glyphs

Paragon boards unlock at level 60. How many points this build spends is shown in the header band at the top. What matters is not the individual nodes but the glyphs: their radius grows with glyph level, and their additional bonus only applies once enough attribute points sit inside that radius. A board with the right rotation is therefore worth more than a board with more nodes filled in.

Variants and season

Many builds carry several variants — for example a version without mythics to start out. The bar under the build name switches between them, and skills, gear and paragon all change with it. The version picker in the header shows the build against the data of a given season.

Frequently Asked Questions (FAQ)

How many skill and paragon points does this build need?
The counters in the header band above the tabs show both: points spent against the maximum for that version. If the number is below the maximum, the build is not fully built out and you can place the remaining points to taste.
Why is masterworking always shown at the highest rank?
An affix marked for masterworking only takes effect at Masterwork Quality 25. A lower rank would say nothing useful for planning, so the planner always shows that state as reached.
Can I play this Rogue build in another season?
The underlying game data changes every season. The version picker shows the build against the data of a given season; values a later season changed will differ.