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Rogue

Death Trap Rogue Endgame Build Guide · Diablo 4 · Season 12

Created by: eRnstl
A-TierEndgameSeason 12
Variants

Death Trap is a Rogue Endgame build for Season 12. The skill bar runs Death Trap, Dark Shroud, Dash, Poison Trap, Concealment and Shadow Imbuement. Core gear: Eyes in the Dark, Beastfall Boots, Scoundrel's Leathers and Heir of Perdition. Key aspects: Trickster's Aspect, Vehement Brawler's Aspect, Aspect of Apogeic Furor and Aspect of Artful Initiative (+3 more). Paragon uses the starter board with the glyphs Ambush.

Rogue Endgame Build (A-Tier) by eRnstl

Skills

  • Puncture (Rank 1)
  • Dash (Rank 1)
  • Dark Shroud (Rank 5)
  • Poison Trap (Rank 1)
  • Concealment (Rank 1)
  • Shadow Imbuement (Rank 1)
  • Death Trap (Rank 5)
  • Sturdy (Rank 2)
  • Siphoning Strikes (Rank 1)
  • Rugged (Rank 3)
  • Trick Attacks (Rank 3)
  • Agile (Rank 3)
  • Mending Obscurity (Rank 1)
  • Exploit (Rank 3)
  • Malice (Rank 3)
  • Consuming Shadows (Rank 1)
  • Frigid Finesse (Rank 3)
  • Deadly Venom (Rank 1)
  • Alchemical Advantage (Rank 3)
  • Innervation (Rank 1)
  • Haste (Rank 3)
  • Enhanced Dark Shroud (Rank 1)
  • Enhanced Poison Trap (Rank 1)
  • Subverting Poison Trap (Rank 1)
  • Enhanced Concealment (Rank 1)
  • Subverting Concealment (Rank 1)
  • Enhanced Shadow Imbuement (Rank 1)
  • Mixed Shadow Imbuement (Rank 1)
  • Prime Death Trap (Rank 1)
  • Supreme Death Trap (Rank 1)
  • Unstable Elixirs (Rank 3)
  • Deadeye (Rank 3)
  • Unto Dawn (Rank 3)
  • Balestra (Rank 3)

Items

  • Eyes in the Dark
  • Beastfall Boots
  • Scoundrel's Leathers
  • Heir of Perdition

Aspects

  • Trickster's Aspect
  • Vehement Brawler's Aspect
  • Aspect of Apogeic Furor
  • Aspect of Artful Initiative
  • Opportunist's Aspect
  • Aspect of Surprise
  • Frostbitten Aspect

Gear setup

  • Helm: Heir of Perdition
  • Chest Armor: Scoundrel's Leathers
  • Gloves: — Frostbitten Aspect
  • Pants: Eyes in the Dark
  • Boots: Beastfall Boots
  • Amulet: — Trickster's Aspect
  • Ring 1: — Opportunist's Aspect
  • Ring 2: — Aspect of Artful Initiative
  • Main Hand: — Vehement Brawler's Aspect
  • Off-Hand: — Aspect of Surprise
  • Two-Handed Ranged: — Aspect of Apogeic Furor

Paragon Boards

  • Rogue Starter

Glyphs

  • Ambush

Mercenaries

  • Primary: Raheir (Tank)
  • Reinforcement: Raheir (Tank)
Build
Overview Overview
Gear Stats Gear
Skill Tree Skills
Paragon & Glyphs Paragon
Season
Mercenaries Mercs
Season Mechanic Season
Guide
Infos Infos
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How to read and rebuild this Rogue build

This page holds a complete Rogue build for Diablo 4: skill tree, gear with aspects, paragon boards and the class mechanic. Here is how to read each tab and in what order to rebuild it.

The class mechanic: Specialization

One of three specializations is active and defines how the build handles its resource. Together with the imbuements it decides whether the build leans on sustained damage or single heavy hits.

Gear, aspects and affixes

The Gear tab lists every slot with its item, aspect and all affixes. Colour marks show what is special about a given line: a Greater Affix (GA) is the fifty-percent stronger roll of an affix, a tempering affix is added at the blacksmith from a manual, and an affix marked for masterworking only takes effect at Masterwork Quality 25 — which is why the planner always shows it at maximum.

Rebuild the gear in this order: uniques and mythics first, since they are fixed, then aspects on the remaining slots, then tempering and masterworking. Aspects can be imprinted from the Codex of Power or extracted from legendaries you find.

Paragon and glyphs

Paragon boards unlock at level 60. How many points this build spends is shown in the header band at the top. What matters is not the individual nodes but the glyphs: their radius grows with glyph level, and their additional bonus only applies once enough attribute points sit inside that radius. A board with the right rotation is therefore worth more than a board with more nodes filled in.

Variants and season

Many builds carry several variants — for example a version without mythics to start out. The bar under the build name switches between them, and skills, gear and paragon all change with it. The version picker in the header shows the build against the data of a given season.

Frequently Asked Questions (FAQ)

Which main skill does the Death Trap build use?
Death Trap is a Rogue build. The skill bar runs Death Trap, Dark Shroud, Dash, Poison Trap, Concealment and Shadow Imbuement.
Which gear does the Death Trap build need?
The core items are Eyes in the Dark, Beastfall Boots, Scoundrel's Leathers and Heir of Perdition. Key aspects are Trickster's Aspect, Vehement Brawler's Aspect, Aspect of Apogeic Furor, Aspect of Artful Initiative and Opportunist's Aspect (+2 more).
Which season and purpose is the Death Trap build made for?
The build is set up for Season 12 as a Endgame build. It is rated A-Tier.
How many skill and paragon points does this build need?
The counters in the header band above the tabs show both: points spent against the maximum for that version. If the number is below the maximum, the build is not fully built out and you can place the remaining points to taste.
Why is masterworking always shown at the highest rank?
An affix marked for masterworking only takes effect at Masterwork Quality 25. A lower rank would say nothing useful for planning, so the planner always shows that state as reached.
Can I play this Rogue build in another season?
The underlying game data changes every season. The version picker shows the build against the data of a given season; values a later season changed will differ.