MJTV
MJTV
Barbarian Endgame Build by Derby#21448
Skills
- Whirlwind
- Tornado
- Mighty Roar
- Booming
- Juggernaut
- Talic
- Maximum Carnage
- Wrath of the Berserker
- War Cry
- Challenging Shout
- Rallying Cry
- Iron Skin
- Channel Damage Bonus
- Cost Damage Bonus
- Ferocity
- Vulnerable
- Fortify
- Fury Gain
- Movement Speed
- Resolve
- Damage Bonus
- Weaken
- Overpower
- Fury Generation
Gear
- Heir of Perdition
- Ring of Starless Skies
- Tyrael's Might
- Melted Heart of Selig
- Gohr's Devastating Grips
- Ramaladni's Magnum Opus
Aspects
- Aspect of Limitless Rage
- Edgemaster's Aspect
- Aspect of Heavenly Strength
- Crushing Aspect
- Aspect of Channeling
- Aspect of Anger Management
Gear Setup
- Helm: Heir of Perdition
- Chest Armor: Tyrael's Might
- Gloves: Gohr's Devastating Grips
- Pants: Aspect of Heavenly Strength
- Boots: Aspect of Anger Management
- Amulet: Melted Heart of Selig
- Ring 1: Ring of Starless Skies
- Ring 2: Crushing Aspect
- Main Hand: Edgemaster's Aspect
- Off-Hand: Ramaladni's Magnum Opus
- Two-Handed Slashing: Aspect of Channeling
- Two-Handed Bludgeoning: Aspect of Limitless Rage
Paragon Boards
- Starter
- Carnage
- Blood Rage
- Warbringer
- Weapons Master
Glyphs
- Crusher
- Challenger
- Twister
- Wrath
- Might
Mercenaries
- Primary: Raheir (Tank)
- Reinforcement: Raheir (Tank)
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Gear Stats will be displayed here once gear is equipped.
Warplan configuration coming soon.
Mercenaries configuration coming soon.
No notes for this build yet.
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Database entries in this build
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How to read and rebuild this Barbarian build
This page holds a complete Barbarian build for Diablo 4: skill tree, gear with aspects, paragon boards and the class mechanic. Here is how to read each tab and in what order to rebuild it.
The class mechanic: Arsenal System
The Barbarian wields four weapons at once and every skill is tied to a weapon type. The Skills tab shows which weapon carries which attack, and the Arsenal shows the Expertise and Technique slot. Swap a weapon type and numbers shift across the whole build.
Gear, aspects and affixes
The Gear tab lists every slot with its item, aspect and all affixes. Colour marks show what is special about a given line: a Greater Affix (GA) is the fifty-percent stronger roll of an affix, a tempering affix is added at the blacksmith from a manual, and an affix marked for masterworking only takes effect at Masterwork Quality 25 — which is why the planner always shows it at maximum.
Rebuild the gear in this order: uniques and mythics first, since they are fixed, then aspects on the remaining slots, then tempering and masterworking. Aspects can be imprinted from the Codex of Power or extracted from legendaries you find.
Paragon and glyphs
Paragon boards unlock at level 60. How many points this build spends is shown in the header band at the top. What matters is not the individual nodes but the glyphs: their radius grows with glyph level, and their additional bonus only applies once enough attribute points sit inside that radius. A board with the right rotation is therefore worth more than a board with more nodes filled in.
Variants and season
Many builds carry several variants — for example a version without mythics to start out. The bar under the build name switches between them, and skills, gear and paragon all change with it. The version picker in the header shows the build against the data of a given season.