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Warlock

Apocalypse

Sigil of Chaos Warlock Endgame Build Guide - Diablo 4
Created by: krampuzz86
S-TierEndgameSeason 13
Variants

Apocalypse

Warlock Endgame Build (S-Tier) by krampuzz86

Skills

  • Movement Speed
  • Slow
  • Volatility Casts
  • Volatility Duration
  • Fortify
  • Weaken
  • Damage Reduction
  • Movement Speed
  • Wrath Refund
  • Long Range Slow
  • Nether Step
  • Chain Whips
  • Chain Aura
  • Sigil of Chaos
  • Hellfire Aura
  • Dark Prison
  • Infiltration Trails
  • Umbral Chains
  • Sigil of Subversion
  • Double Blast
  • Survivor Damage
  • Apocalypse
  • Annihilation
  • Assimilation
  • Wrath
  • Doomfire Ritual
  • Doom

Gear

  • Hands of the Worldbreaker

Aspects

  • Aspect of the Protector
  • Undying Aspect
  • Aspect of the Fortress
  • Aspect of Heavenly Strength
  • Crushing Aspect
  • Aggressive Aspect
  • Cremator's Aspect
  • Vehement Brawler's Aspect

Gear Setup

  • Helm: Aspect of the Fortress
  • Chest Armor: Aspect of the Protector
  • Gloves: Hands of the Worldbreaker
  • Pants: Aspect of Heavenly Strength
  • Boots: Undying Aspect
  • Amulet: Crushing Aspect
  • Ring 1: Vehement Brawler's Aspect
  • Ring 2: Aggressive Aspect
  • Main Hand: Cremator's Aspect

Paragon Boards

  • Starter
  • Pyrosis
  • Ritualism
  • Greater Hex
  • Chaos

Glyphs

  • Entropy
  • Empowered
  • Unbound
  • Hellforge
  • Occultist

Mercenaries

  • Primary: Raheir (Tank)
  • Reinforcement: Raheir (Tank)
Build
Overview Overview
Gear Stats Gear
Skill Tree Skills
Paragon & Glyphs Paragon
Season
Talisman Talisman
Warplan Warplan
Mercenaries Mercs
Guide
Infos Infos
Loot Filter Loot
Video Guide Video

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Notes

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Loot Filter

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Video Guide
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How to read and rebuild this Warlock build

This page holds a complete Warlock build for Diablo 4: skill tree, gear with aspects, paragon boards and the class mechanic. Here is how to read each tab and in what order to rebuild it.

The class mechanic: Soul Shards

Soul Shards amplify curses, summons and chaos magic. Which shards are set is shown in the overview below the grid — they are part of the build just like skills and aspects.

Gear, aspects and affixes

The Gear tab lists every slot with its item, aspect and all affixes. Colour marks show what is special about a given line: a Greater Affix (GA) is the fifty-percent stronger roll of an affix, a tempering affix is added at the blacksmith from a manual, and an affix marked for masterworking only takes effect at Masterwork Quality 25 — which is why the planner always shows it at maximum.

Rebuild the gear in this order: uniques and mythics first, since they are fixed, then aspects on the remaining slots, then tempering and masterworking. Aspects can be imprinted from the Codex of Power or extracted from legendaries you find.

Paragon and glyphs

Paragon boards unlock at level 60. How many points this build spends is shown in the header band at the top. What matters is not the individual nodes but the glyphs: their radius grows with glyph level, and their additional bonus only applies once enough attribute points sit inside that radius. A board with the right rotation is therefore worth more than a board with more nodes filled in.

Variants and season

Many builds carry several variants — for example a version without mythics to start out. The bar under the build name switches between them, and skills, gear and paragon all change with it. The version picker in the header shows the build against the data of a given season.

Frequently Asked Questions (FAQ)

How many skill and paragon points does this build need?
The counters in the header band above the tabs show both: points spent against the maximum for that version. If the number is below the maximum, the build is not fully built out and you can place the remaining points to taste.
Why is masterworking always shown at the highest rank?
An affix marked for masterworking only takes effect at Masterwork Quality 25. A lower rank would say nothing useful for planning, so the planner always shows that state as reached.
Can I play this Warlock build in another season?
The underlying game data changes every season. The version picker shows the build against the data of a given season; values a later season changed will differ.