Golem
Golem
Necromancer Endgame Build (S-Tier) by Chrix1848
Skills
- Blight
- Sever
- Iron Maiden
- Army of the Dead
- Decrepify
- Lucky Hit Chance
- Whirlpool
- Size Bonus
- Cost Reduction
- Inexorable Reaper
- Crowd Control and Corpse Generation
- Bone Prison
- Cooldown Reduction
- Plunging Darkness
- Vulnerable
- Ferocity and Overpower
- Torture Artist
- Execute and Fortify
- Resolve
- Life Tap
- Cooldown Reduction
- Cooldown Reduction
- Unyielding Commander
- Corpse Generation
- Skeleton Warrior
- Healing
- Litany of Death
- Vulnerable
- Golem
- Damage Bonus
- Gravebloom
- Resolve, Overpower, or Ferocity
Gear
- Mace of King Leoric
- Blood Moon Breeches
- Pact of Bone
Aspects
- Aspect of Disobedience
- Aspect of Gloom
- Sacrificial Aspect
- Aspect of Hardened Bones
- Aspect of Reanimation
- Exploiter's Aspect
- Hellbent Commander Aspect
Gear Setup
- Helm: Aspect of Hardened Bones
- Chest Armor: Aspect of Disobedience
- Gloves: Sacrificial Aspect
- Pants: Blood Moon Breeches
- Boots: Exploiter's Aspect
- Amulet: Aspect of Reanimation
- Ring 1: Hellbent Commander Aspect
- Ring 2: Pact of Bone
- Main Hand: Mace of King Leoric
- Off-Hand: Aspect of Gloom
Paragon Boards
- Starter
- Hulking Monstrosity
- Cult Leader
- Frailty
- Wither
Glyphs
- Essence
- Deadraiser
- Amplify
- Golem
- Abyssal
Mercenaries
- Primary: Raheir (Tank)
- Reinforcement: Raheir (Tank)
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Gear Stats will be displayed here once gear is equipped.
Warplan configuration coming soon.
Mercenaries configuration coming soon.
No notes for this build yet.
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Database entries in this build
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How to read and rebuild this Necromancer build
This page holds a complete Necromancer build for Diablo 4: skill tree, gear with aspects, paragon boards and the class mechanic. Here is how to read each tab and in what order to rebuild it.
The class mechanic: Book of the Dead
Skeletal Warriors, Skeletal Mages and the Golem each come in three variants with two upgrades — or can be sacrificed when the build wants the personal bonus instead of the minion. That choice shapes the build more than any single skill point.
Gear, aspects and affixes
The Gear tab lists every slot with its item, aspect and all affixes. Colour marks show what is special about a given line: a Greater Affix (GA) is the fifty-percent stronger roll of an affix, a tempering affix is added at the blacksmith from a manual, and an affix marked for masterworking only takes effect at Masterwork Quality 25 — which is why the planner always shows it at maximum.
Rebuild the gear in this order: uniques and mythics first, since they are fixed, then aspects on the remaining slots, then tempering and masterworking. Aspects can be imprinted from the Codex of Power or extracted from legendaries you find.
Paragon and glyphs
Paragon boards unlock at level 60. How many points this build spends is shown in the header band at the top. What matters is not the individual nodes but the glyphs: their radius grows with glyph level, and their additional bonus only applies once enough attribute points sit inside that radius. A board with the right rotation is therefore worth more than a board with more nodes filled in.
Variants and season
Many builds carry several variants — for example a version without mythics to start out. The bar under the build name switches between them, and skills, gear and paragon all change with it. The version picker in the header shows the build against the data of a given season.