Necromancer
EndgameSeason 14

Bloodwave

Created by: krampuzz86
Variants

Bloodwave

Necromancer Endgame Build by krampuzz86

Gear Setup

  • Helm: Aspect of Death's Defense
  • Chest Armor: Aspect of Glynn's Anvil
  • Gloves: Aspect of Coalesced Blood
  • Pants: Kessime's Legacy
  • Boots: Aspect of Dominance
  • Amulet: Banished Lord's Talisman
  • Ring 1: Ring of Starless Skies
  • Ring 2: Tides of Blood Aspect
  • Main Hand: Aspect of Thickened Blood

Paragon Boards

  • Starter
  • Blood Begets Blood
  • Flesh-eater
  • Scent of Death
  • Frailty

Glyphs

  • Corporeal
  • Amplify
  • Eliminator
  • Dominate

Mercenaries

  • Primary: Raheir (Tank)
  • Reinforcement: Raheir (Tank)
Build
Overview Overview
Gear Stats Gear
Skill Tree Skills
Paragon & Glyphs Paragon
Season
Talisman Talisman
Warplan Warplan
Mercenaries Mercs
Guide
Infos Infos
Loot Filter Loot
Video Guide Video

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How to read and rebuild this Necromancer build

This page holds a complete Necromancer build for Diablo 4: skill tree, gear with aspects, paragon boards and the class mechanic. Here is how to read each tab and in what order to rebuild it.

The class mechanic: Book of the Dead

Skeletal Warriors, Skeletal Mages and the Golem each come in three variants with two upgrades — or can be sacrificed when the build wants the personal bonus instead of the minion. That choice shapes the build more than any single skill point.

Gear, aspects and affixes

The Gear tab lists every slot with its item, aspect and all affixes. Colour marks show what is special about a given line: a Greater Affix (GA) is the fifty-percent stronger roll of an affix, a tempering affix is added at the blacksmith from a manual, and an affix marked for masterworking only takes effect at Masterwork Quality 25 — which is why the planner always shows it at maximum.

Rebuild the gear in this order: uniques and mythics first, since they are fixed, then aspects on the remaining slots, then tempering and masterworking. Aspects can be imprinted from the Codex of Power or extracted from legendaries you find.

Paragon and glyphs

Paragon boards unlock at level 60. How many points this build spends is shown in the header band at the top. What matters is not the individual nodes but the glyphs: their radius grows with glyph level, and their additional bonus only applies once enough attribute points sit inside that radius. A board with the right rotation is therefore worth more than a board with more nodes filled in.

Variants and season

Many builds carry several variants — for example a version without mythics to start out. The bar under the build name switches between them, and skills, gear and paragon all change with it. The version picker in the header shows the build against the data of a given season.

Frequently Asked Questions (FAQ)

How many skill and paragon points does this build need?
The counters in the header band above the tabs show both: points spent against the maximum for that version. If the number is below the maximum, the build is not fully built out and you can place the remaining points to taste.
Why is masterworking always shown at the highest rank?
An affix marked for masterworking only takes effect at Masterwork Quality 25. A lower rank would say nothing useful for planning, so the planner always shows that state as reached.
Can I play this Necromancer build in another season?
The underlying game data changes every season. The version picker shows the build against the data of a given season; values a later season changed will differ.