Pestilent Swarm / Verseuchter Schwarm
Pestilent Swarm / Verseuchter Schwarm
Spiritborn Endgame Build (S-Tier) by Chrix1848
Skills
- Vortex
- Scourge
- Toxic Skin
- Rushing Claw
- Ravager
- Concussive Stomp
- Counterattack
- Crushing Blow
- Flurry of Claws
- 1000 Year Storm
- Evasive Swipe
- Skuttle Bug
- The Devourer
- Hive Mind
- Counterattack of the Swarm
- Spew Putrefaction
- Knock Down
- Duration Increase
- Ferocity Minimum
- Healing
- Barrier Generation
- Damage Over Time Reduction
- Damage Bonus
- Vulnerable
- Weaken
- Incarnate Duration
- Charge Refund
- Healing
- Poisoning Duration
Gear
- Harmony of Ebewaka
- Ring of Writhing Moon
Aspects
- Aspect of Infestation
- Aspect of Pestilence
- Aspect of Kinetic Suppression
- Aspect of Glynn's Anvil
- Neurotoxic Aspect
- Aspect of Supremacy
- Aspect of Interdiction
Gear Setup
- Helm: Harmony of Ebewaka
- Chest Armor: Aspect of Interdiction
- Gloves: Aspect of Pestilence
- Pants: Aspect of Glynn's Anvil
- Boots: Aspect of Kinetic Suppression
- Amulet: Aspect of Supremacy
- Ring 1: Ring of Writhing Moon
- Ring 2: Neurotoxic Aspect
- Main Hand: Aspect of Infestation
Paragon Boards
- Starter
- Prodigy's Tempo
- Convergence
- Drive
- Viscous Shield
Glyphs
- Menagerist
- Consumption
- Colossal
- Canny
- Bane
Mercenaries
- Primary: Raheir (Tank)
- Reinforcement: Raheir (Tank)
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Warplan configuration coming soon.
Mercenaries configuration coming soon.
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How to read and rebuild this Spiritborn build
This page holds a complete Spiritborn build for Diablo 4: skill tree, gear with aspects, paragon boards and the class mechanic. Here is how to read each tab and in what order to rebuild it.
The class mechanic: Spirit Hall
Gorilla, Jaguar, Eagle and Centipede — one primary and one secondary spirit are chosen. The combination changes skills and passive bonuses and sets the playstyle before the first skill point is spent.
Gear, aspects and affixes
The Gear tab lists every slot with its item, aspect and all affixes. Colour marks show what is special about a given line: a Greater Affix (GA) is the fifty-percent stronger roll of an affix, a tempering affix is added at the blacksmith from a manual, and an affix marked for masterworking only takes effect at Masterwork Quality 25 — which is why the planner always shows it at maximum.
Rebuild the gear in this order: uniques and mythics first, since they are fixed, then aspects on the remaining slots, then tempering and masterworking. Aspects can be imprinted from the Codex of Power or extracted from legendaries you find.
Paragon and glyphs
Paragon boards unlock at level 60. How many points this build spends is shown in the header band at the top. What matters is not the individual nodes but the glyphs: their radius grows with glyph level, and their additional bonus only applies once enough attribute points sit inside that radius. A board with the right rotation is therefore worth more than a board with more nodes filled in.
Variants and season
Many builds carry several variants — for example a version without mythics to start out. The bar under the build name switches between them, and skills, gear and paragon all change with it. The version picker in the header shows the build against the data of a given season.