Companion / Gefährten Wolves · Druid Endgame Build Guide · Diablo 4 · Season 14
Companion / Gefährten is a Druid Endgame build for Season 14 built around Wolves. The skill bar runs Debilitating Roar, Grizzly Rage, Earthen Bulwark, Ravens, Claw and Wolves. Core gear: Storm's Companion and Accord of the Wilds. Key aspects: Shepherd's Aspect, Aspect of the Stampede, Aspect of Reanimation and Hellbent Commander Aspect (+3 more). Paragon uses Untamed, Thunderstruck, Lust for Carnage and Survival Instincts with the glyphs Earth and Sky, Wilds, Spirit, Werebear and Keeper.
Druid Endgame Build (A-Tier) by Chrix1848
Skills
- Debilitating Roar (Rank 15)
- Poison Creeper (Rank 1)
- Grizzly Rage (Rank 15)
- Wolves (Rank 15)
- Ravens (Rank 6)
- Earthen Bulwark (Rank 15)
- Claw (Rank 1)
- Cast Speed (Rank 1)
- Dash (Rank 1)
- Werebear (Rank 1)
- Versatile (Rank 1)
- Werewolf Pack (Rank 1)
- Raven Flock (Rank 1)
- Werebear (Rank 1)
- Maximum Life (Rank 1)
- Booming Roar (Rank 1)
- Increased Duration (Rank 1)
- Versatile (Rank 1)
- Travertine Bulwark (Rank 1)
- Overpower (Rank 1)
- Fortify and Healing (Rank 1)
- Werebear (Rank 1)
- Unstoppable (Rank 1)
- Cornered Beast (Rank 1)
- Cooldown Reduction (Rank 1)
Items
- Storm's Companion
- Accord of the Wilds
Aspects
- Shepherd's Aspect
- Aspect of the Stampede
- Aspect of Reanimation
- Hellbent Commander Aspect
- Aspect of Glynn's Anvil
- Overcharged Aspect
- Aspect of Anger Management
Gear setup
- Helm: — Aspect of Anger Management
- Chest Armor: — Aspect of Glynn's Anvil
- Gloves: — Aspect of the Stampede
- Pants: Storm's Companion
- Boots: — Overcharged Aspect
- Amulet: — Aspect of Reanimation
- Ring 1: — Hellbent Commander Aspect
- Ring 2: Accord of the Wilds
- Main Hand: — Shepherd's Aspect
Paragon Boards
- Starter
- Untamed
- Thunderstruck
- Lust for Carnage
- Survival Instincts
Glyphs
- Earth and Sky
- Wilds
- Spirit
- Werebear
- Keeper
Mercenaries
- Primary: Raheir (Tank)
- Reinforcement: Raheir (Tank)
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How to read and rebuild this Druid build
This page holds a complete Druid build for Diablo 4: skill tree, gear with aspects, paragon boards and the class mechanic. Here is how to read each tab and in what order to rebuild it.
The class mechanic: Spirit Boons
Four spirit animals — Deer, Eagle, Wolf and Snake — each grant one boon, plus a bonus boon from the bonded spirit. The overview shows all four columns side by side: gold marks the chosen boon, purple the bonus.
Gear, aspects and affixes
The Gear tab lists every slot with its item, aspect and all affixes. Colour marks show what is special about a given line: a Greater Affix (GA) is the fifty-percent stronger roll of an affix, a tempering affix is added at the blacksmith from a manual, and an affix marked for masterworking only takes effect at Masterwork Quality 25 — which is why the planner always shows it at maximum.
Rebuild the gear in this order: uniques and mythics first, since they are fixed, then aspects on the remaining slots, then tempering and masterworking. Aspects can be imprinted from the Codex of Power or extracted from legendaries you find.
Paragon and glyphs
Paragon boards unlock at level 60. How many points this build spends is shown in the header band at the top. What matters is not the individual nodes but the glyphs: their radius grows with glyph level, and their additional bonus only applies once enough attribute points sit inside that radius. A board with the right rotation is therefore worth more than a board with more nodes filled in.
Variants and season
Many builds carry several variants — for example a version without mythics to start out. The bar under the build name switches between them, and skills, gear and paragon all change with it. The version picker in the header shows the build against the data of a given season.