Bonus
For every 5 Dexterity purchased within range, you deal +3.0% increased damage to Crowd Controlled targets.
Additional Bonus
You deal 10%[x] increased damage to Slowed or Chilled enemies or, instead, 20%[x] increased damage to Stunned or Frozen enemies.
- Class
- Sorcerer
- Required Attribute
- Dexterity (25)
Variants
This entry exists in 4 variants (by class or item slot). All of them are listed here.
For every 5 Intelligence purchased within range, you deal +2.0% increased damage to Crowd Controlled targets.
You deal 20%[x] increased damage to Crowd Controlled enemies.
For every 5 Intelligence purchased within range, you deal +3.0% increased damage to Crowd Controlled targets.
You deal 10%[x] increased damage to Slowed or Chilled enemies or, instead, 20%[x] increased damage to Stunned or Frozen enemies.
For every 5 Dexterity purchased within range, you deal +3.0% increased damage to Crowd Controlled targets.
You deal 10%[x] increased damage to Slowed or Chilled enemies or, instead, 20%[x] increased damage to Stunned or Frozen enemies.
For every 5 Intelligence purchased within range, you deal +3.0% increased damage to Crowd Controlled targets.
You deal 10%[x] increased damage to Slowed or Chilled enemies or, instead, 20%[x] increased damage to Stunned or Frozen enemies.
Related
Frequently Asked Questions
Is Control still current in Season 12?
The data for Control reflects Season 12, patch 2.2. Entries are updated after balance changes.
Where do I find more entries of this kind?
In the "Glyphs" section of the Diablo 4 database — everything there can be filtered, sorted and searched.