Runes
Runes, introduced with Vessel of Hatred, come in two types: Ritual runes generate Offering through a condition, Invocation runes spend it to trigger an effect. Two runes in an item with two sockets form a runeword. This database lists every rune and its effect — usable with the sockets of many items.
Updated for Season 12 · Patch 2.2 · Sep 9, 2026
| Name | Type | Effect |
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Ritual | Gain: 15 Offering Lucky Hit: Up to a 100% chance against non-Healthy enemies. |
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Ritual | Gain: 50 Offering Travel 5 meters. |
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Ritual | Gain: 75 Offering Cast Evade. |
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Ritual | Gain: 10 Offering Deal three different damage types to an enemy |
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Ritual | Gain: 300 Offering Cast 5 Skills then become exhausted for 3 seconds. |
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Ritual | Gain: 1,000 Offering Become Injured or Crowd Controlled. (Cooldown: 10 seconds) |
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Ritual | Gain: 50 Offering Overpower |
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Ritual | Gain: 25 Offering Stores Offering every 0.3 seconds. Cast a Non-Basic Skill to gain the stored Offering. (Up to 500 Offering). |
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Ritual | Gain: 50 Offering Lose 25% of your Maximum Life. |
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Ritual | Gain: 25 Offering Stand still while fighting for 0.3 seconds. |
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Ritual | Gain: 100 Offering Cast 2 Mobility or Macabre Skills. |
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Ritual | Gain: 100 Offering Maintain at least 1 active Summon for 5 seconds, gaining Offering for each up to 6 Summon. |
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Ritual | Gain: 200 Offering Avoid health damage while fighting for 2 seconds. |
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Ritual | Gain: 5 Offering Inflict a Crowd Control, gain double offering if it isn't a Slow or Chill. |
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Ritual | Gain: 25 Offering Be near another player for 1 secondsBenefits from every player, up to 3 |
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Ritual | Gain: 5 Offering Spend 5% of your Maximum Resource. |
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Ritual | Gain: 25 Offering Cast a non-Channeled Core Skill. |
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Ritual | Gain: 25 Offering If a non-channeled skill hits at least 5 enemies |
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Ritual | Gain: 10 Offering Your Minion or Companion kills an enemy or dies. |
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Ritual | Gain: 150 Offering Invoke a Skill from another Class. |
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Ritual | Gain: 200 Offering Drink a Healing Potion. |
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Ritual | Gain: 50 Offering Cast a Skill with a Cooldown. |
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Ritual | Gain: 150 Offering Cast an Ultimate Skill. |
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Invocation | Requires: 100 Offering (Overflow: Summon Multiple Wolves) Cooldown: 1 seconds Summon a Spirit Wolf Companion to attack enemies for 8 seconds. |
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Invocation | Requires: 300 Offering (Overflow: increased area size) Cooldown: 1 seconds Create a zone of power that increases all damage by 10% for 6 seconds. The bonus doubles if any allies are inside. |
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Invocation | Requires: 20 Offering (Overflow: Increased Bolts Spawned) Cooldown: 1 seconds Invoke the Druid's Lightning Bolt, striking a Nearby enemy. |
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Invocation | Requires: 300 Offering (Overflow: increased duration) Cooldown: 1 seconds Your Skills' Maximum Cooldowns are reduced by 4 seconds for 12 seconds |
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Invocation | Requires: 100 Offering (Overflow: Further Reduced Cooldowns) Cooldown: 1 seconds Reduce your active Cooldowns by 0.1 seconds. |
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Invocation | Requires: 25 Offering (Overflow: Gain Multiple Stacks) Cooldown: 1 seconds Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%. |
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Invocation | Requires: 1,000 Offering Cooldown: 7 seconds Call your Mercenary for reinforcement |
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Invocation | Requires: 100 Offering (Overflow: increased healing) Cooldown: 1 seconds For 3 seconds, you create beams that Heal nearby party members for 8% of their Max Life per second. Overheal converts to a barrier. |
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Invocation | Requires: 350 Offering (Overflow: Store Excess Offering) Cooldown: 3.5 seconds Replace your next Evade with the Sorcerer's Teleport Skill, blinking further, dealing damage, and becoming Unstoppable. |
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Invocation | Requires: 500 Offering (Overflow: Increased Resource) Cooldown: 3 seconds Invoke the Paladins's Rally Skill, gaining Resource and Movement Speed for 8 seconds. |
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Invocation | Requires: 300 Offering (Overflow: Up to 100% Increased Size) Cooldown: 3 seconds Invoke the Spiritborn's Vortex Skill, dealing damage and Pulling In enemies. |
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Invocation | Requires: 400 Offering (Overflow: Increased Duration) Cooldown: 1 seconds Invoke the Barbarian's Challenging Shout Skill, taunting enemies and reducing your damage taken for 3 seconds. |
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Invocation | Requires: 5 Offering (Overflow: Increased Resource Restored) Cooldown: 1 seconds Restore 3.5 Primary Resource. |
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Invocation | Requires: 400 Offering (Overflow: increased duration) Cooldown: 1 seconds Connect you and another player with a chain for 8 seconds that Freezes enemies |
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Invocation | Requires: 100 Offering (Overflow: Increased Duration) Cooldown: 1 seconds You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within. |
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Invocation | Requires: 150 Offering (Overflow: Gain Multiple Shadows) Cooldown: 1 seconds Gain 1 shadows, from the Rogue's Dark Shroud Skill, reducing damage taken per shadow. |
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Invocation | Requires: 800 Offering (Overflow: increased amount of resource) Cooldown: 6 seconds For 4 seconds, 50% of the resource you generate is granted to other party members without this effect |
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Invocation | Requires: 600 Offering (Overflow: Increased Duration) Cooldown: 6 seconds Invoke the Rogue's Countering Concealment Skill for 5 seconds, gaining Dodge Chance, Movement Speed, Unstoppable, and Stealth. |
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Invocation | Requires: 600 Offering (Overflow: Increased Duration) Cooldown: 2 seconds Invoke the Barbarian's War Cry Skill, increasing your damage dealt by 15% for 6 seconds. |
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Invocation | Requires: 25 Offering (Overflow: Increased Bolts Spawned) Cooldown: 1 seconds Invoke the Druid's Dancing Bolts, seeking and dealing damage to enemies. |
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Invocation | Requires: 400 Offering (Overflow: Further Increased Damage) Cooldown: 1 seconds Casting a Skill other than a Basic or Defensive Consumes all of your Primary Resource to increase your damage up to 100% for 1 second. |
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Invocation | Requires: 50 Offering (Overflow: Increased Duration) Cooldown: 1 seconds Gain 10% Movement Speed for 5 seconds, up to 50%. |
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Invocation | Requires: 300 Offering (Overflow: Increased Duration) Cooldown: 1 seconds Invoke the Druid's Earthen Bulwark Skill for 3 seconds, granting yourself a Barrier. |
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Invocation | Requires: 30 Offering (Overflow: Increased Swarms Spawned) Cooldown: 1 seconds Invoke the Spiritborn's Pestilent Swarm, dealing damage to enemies. |
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Invocation | Requires: 100 Offering (Overflow: Increase damage by 1% per Offering) Cooldown: 1 seconds Invoke the Necromancer's Abhorrent Iron Maiden Skill, counterattacking damage from enemies and Healing you when they die. |
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Invocation | Requires: 50 Offering (Overflow: Up to 100% Increased Size) Cooldown: 1 seconds Invoke the Barbarian's Earthquake, dealing damage to enemies within. |
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Invocation | Requires: 100 Offering (Overflow: consume more resource) Cooldown: 1 seconds Consume 35% of your Max Resource to restore 35% of your Max HP (overheal converted to Barrier) |
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Frequently Asked Questions
How do runewords work in Diablo 4?
A runeword consists of one Ritual rune and one Invocation rune in an item with two sockets. The Ritual rune generates Offering through a condition; the Invocation rune spends it for its effect.
Where do I get runes?
Runes drop in endgame activities such as Nightmare Dungeons, the Undercity and from bosses. The Jeweler can also transmute three runes into a new one.
Which items can hold runes?
Runes fit into the sockets of weapons and armor pieces. Jewelry only accepts gems.