Familiar
Sorcerer · Conjuration
Description
Charge Cooldown: 12 seconds Summon a Fire Familiar for 8 seconds. It seeks enemies and periodically explodes, dealing 70% damage. You may have up to 6 Familiars active at a time.
- Class
- Sorcerer
- Category
- Conjuration
- Type
- Active
- Damage Type
- Fire
- Cooldown
- 12 seconds
Tags
Upgrades 8
Charge
Familiar gains 1 additional Charge.
Size Bonus
Familiar's explosion radius is increased by 50%.
Duration Bonus
Familiar's duration is increased by 4 seconds.
Healing Flames
Familiar grants 2 stacks of Overpower when summoned and restores 1.0% of your Maximum Life (0) per second while active.
Bonus Effect
Gain a bonus based on the Familiar type when the Familiar explodes: Fire Familiar Gain 5%[+] Healing Received for 5 seconds. Cold Familiar Gain a Barrier for 5% of your Maximum Life (43) for 5 seconds, up to 30%. Lightning Familiar Reduce a random active Cooldown by 0.5 seconds.
Freezing Familiar
Familiar becomes a Frost Skill that deals Cold damage. Familiar Chills for 15% and Weakens enemies for 4 seconds.
Fast As Lightning
Familiar becomes a Shock Skill that deals Lightning damage. Familiar increases your Minimum Ferocity by 1 and grants 2.00% Cooldown Reduction while active.
Prismatic Familiar
Familiar becomes a Pyromancy, Shock, and Frost Skill that summons a stationary Prismatic Familiar. Casting Skills will cause Prismatic Familiar to apply 105% Frostbite, Sparking, or Burning damage over 4 seconds to surrounding enemies based on the Element Cast.
Used in 10 builds
Shockuna - Mekuna's Static Field
Blizzard
Static Field / Statikfeld
Shock Blizzard
Meteor
Zauberer
Sorc V1
Meins
Ice Shards
Frequently Asked Questions
Is Familiar still current in Season 14?
The data for Familiar reflects Season 14, patch 3.1.3. Entries are updated after balance changes.
Where do I find more entries of this kind?
In the "Skills" section of the Diablo 4 database — everything there can be filtered, sorted and searched.