Familiar

Familiar

Sorcerer · Conjuration

Active

Description

Charge Cooldown: 12 seconds Summon a Fire Familiar for 8 seconds. It seeks enemies and periodically explodes, dealing 70% damage. You may have up to 6 Familiars active at a time.

Class
Sorcerer
Category
Conjuration
Type
Active
Damage Type
Fire
Cooldown
12 seconds

Tags

Conjuration Summon Pyromancy

Upgrades 8

Charge

Familiar gains 1 additional Charge.

Size Bonus

Familiar's explosion radius is increased by 50%.

Duration Bonus

Familiar's duration is increased by 4 seconds.

Healing Flames

Familiar grants 2 stacks of Overpower when summoned and restores 1.0% of your Maximum Life (0) per second while active.

Bonus Effect

Gain a bonus based on the Familiar type when the Familiar explodes: Fire Familiar Gain 5%[+] Healing Received for 5 seconds. Cold Familiar Gain a Barrier for 5% of your Maximum Life (43) for 5 seconds, up to 30%. Lightning Familiar Reduce a random active Cooldown by 0.5 seconds.

Freezing Familiar

Familiar becomes a Frost Skill that deals Cold damage. Familiar Chills for 15% and Weakens enemies for 4 seconds.

Fast As Lightning

Familiar becomes a Shock Skill that deals Lightning damage. Familiar increases your Minimum Ferocity by 1 and grants 2.00% Cooldown Reduction while active.

Prismatic Familiar

Familiar becomes a Pyromancy, Shock, and Frost Skill that summons a stationary Prismatic Familiar. Casting Skills will cause Prismatic Familiar to apply 105% Frostbite, Sparking, or Burning damage over 4 seconds to surrounding enemies based on the Element Cast.

Used in 10 builds

Frequently Asked Questions

Is Familiar still current in Season 14?

The data for Familiar reflects Season 14, patch 3.1.3. Entries are updated after balance changes.

Where do I find more entries of this kind?

In the "Skills" section of the Diablo 4 database — everything there can be filtered, sorted and searched.