Charged Bolts
Sorcerer · Core
Description
Release 3 bolts of piercing lightning that course along the ground, dealing 60% damage each.
Tags
Upgrades 7
Damage Bonus
Charged Bolts deals 15%[x] increased damage to Close enemies. Charged Bolts releases 1 additional bolt.
Weaken
Charged Bolts Weakens enemies for 6 seconds. Charged Bolts releases 1 additional bolt.
Movement Speed
Each time you cast Charged Bolts it gains 4%[x] bolt speed and you gain 4% Movement Speed for 4 seconds, up to 20%[x]. Charged Bolts releases 1 additional bolt.
Surging Charge
Charged Bolts releases 1 additional bolt, plus 1 additional bolt per stack of Ferocity.
Cast Speed
Each time you cast Charged Bolts it gains 5%[+] Cast Speed, up to 15%[+]. Moving removes this effect. Charged Bolts releases 1 additional bolt.
Burn Through
Charged Bolts becomes a Pyromancy Skill, deals Fire damage, and costs 30 Mana. Each bolt no longer pierces and instead releases 2 to 3 explosions on impact, dealing an additional 180% damage.
Overload
Casting Charged Bolts now also discharges Crackling Energy in an electric wave, dealing its damage to all enemies caught in it. Crackling Energy will no longer automatically pulse its last 3 charges.
Used in 6 builds
Ball Lightning - Mekuna's Ballkuna
Shockuna - Mekuna's Static Field
Shock Blizzard
Zauberer
Sorc V1
Frequently Asked Questions
Is Charged Bolts still current in Season 14?
The data for Charged Bolts reflects Season 14, patch 3.1.3. Entries are updated after balance changes.
Where do I find more entries of this kind?
In the "Skills" section of the Diablo 4 database — everything there can be filtered, sorted and searched.