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Druid

Thunderstorm Companion Ravens · Druid Endgame Build Guide · Diablo 4 · Season 13

Created by: Joker
EndgameSeason 13
Variants

Thunderstorm Companion is a Druid Endgame build for Season 13 built around Ravens. The skill bar runs Earthen Bulwark, Debilitating Roar, Wolves, Ravens, Cataclysm and Lightning Storm. Core gear: Flickerstep, Kilt of Blackwing, Dirge of Airidah and Accord of the Wilds. Key aspects: Shepherd's Aspect, Aspect of the Stampede, Aspect of Reanimation and Hellbent Commander Aspect (+2 more). Paragon uses Untamed, Lust for Carnage, Thunderstruck and Survival Instincts with the glyphs Electrocution, Earth and Sky, Spirit, Wilds and Keeper.

Druid Endgame Build by Joker

Skills

  • Debilitating Roar (Rank 1)
  • Lightning Storm (Rank 15)
  • Cataclysm (Rank 15)
  • Wolves (Rank 12)
  • Cyclone Armor (Rank 1)
  • Ravens (Rank 15)
  • Earthen Bulwark (Rank 1)
  • Werewolf (Rank 1)
  • Hero of the Storm (Rank 1)
  • Minimum Strikes (Rank 1)
  • Damage Bonus (Rank 1)
  • Versatile (Rank 1)
  • Berserking (Rank 1)
  • Damage Bonus (Rank 1)
  • Additional Wolf (Rank 1)
  • Versatile (Rank 1)
  • Migration (Rank 1)
  • Active Damage Bonus (Rank 1)
  • Additional Raven (Rank 1)
  • Maximum Life (Rank 1)
  • Roar of Resolve (Rank 1)
  • Increased Duration (Rank 1)
  • Travertine Bulwark (Rank 1)
  • Unstoppable (Rank 1)
  • Fortify and Healing (Rank 1)
  • Versatile (Rank 1)
  • Resistance (Rank 1)
  • Greater Cyclone Armor (Rank 1)
  • Duration (Rank 1)
  • Vulnerable (Rank 1)
  • Severe Storm (Rank 1)
  • Werewolf (Rank 1)

Items

  • Flickerstep
  • Kilt of Blackwing
  • Dirge of Airidah
  • Accord of the Wilds

Aspects

  • Shepherd's Aspect
  • Aspect of the Stampede
  • Aspect of Reanimation
  • Hellbent Commander Aspect
  • Aspect of Glynn's Anvil
  • Blood Boiling Aspect

Gear setup

  • Helm: — Aspect of Glynn's Anvil
  • Chest Armor: — Blood Boiling Aspect
  • Gloves: — Aspect of the Stampede
  • Pants: Kilt of Blackwing
  • Boots: Flickerstep
  • Amulet: — Hellbent Commander Aspect
  • Ring 1: Accord of the Wilds
  • Ring 2: Dirge of Airidah
  • Main Hand: — Aspect of Reanimation
  • Off-Hand: — Shepherd's Aspect

Paragon Boards

  • Starter
  • Untamed
  • Lust for Carnage
  • Thunderstruck
  • Survival Instincts

Glyphs

  • Electrocution
  • Earth and Sky
  • Spirit
  • Wilds
  • Keeper

Mercenaries

  • Primary: Raheir (Tank)
  • Reinforcement: Raheir (Tank)
Build
Overview Overview
Gear Stats Gear
Skill Tree Skills
Paragon & Glyphs Paragon
Season
Talisman Talisman
Warplan Warplan
Mercenaries Mercs
Guide
Infos Infos
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Video Guide Video

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How to read and rebuild this Druid build

This page holds a complete Druid build for Diablo 4: skill tree, gear with aspects, paragon boards and the class mechanic. Here is how to read each tab and in what order to rebuild it.

The class mechanic: Spirit Boons

Four spirit animals — Deer, Eagle, Wolf and Snake — each grant one boon, plus a bonus boon from the bonded spirit. The overview shows all four columns side by side: gold marks the chosen boon, purple the bonus.

Gear, aspects and affixes

The Gear tab lists every slot with its item, aspect and all affixes. Colour marks show what is special about a given line: a Greater Affix (GA) is the fifty-percent stronger roll of an affix, a tempering affix is added at the blacksmith from a manual, and an affix marked for masterworking only takes effect at Masterwork Quality 25 — which is why the planner always shows it at maximum.

Rebuild the gear in this order: uniques and mythics first, since they are fixed, then aspects on the remaining slots, then tempering and masterworking. Aspects can be imprinted from the Codex of Power or extracted from legendaries you find.

Paragon and glyphs

Paragon boards unlock at level 60. How many points this build spends is shown in the header band at the top. What matters is not the individual nodes but the glyphs: their radius grows with glyph level, and their additional bonus only applies once enough attribute points sit inside that radius. A board with the right rotation is therefore worth more than a board with more nodes filled in.

Variants and season

Many builds carry several variants — for example a version without mythics to start out. The bar under the build name switches between them, and skills, gear and paragon all change with it. The version picker in the header shows the build against the data of a given season.

Frequently Asked Questions (FAQ)

Which main skill does the Thunderstorm Companion build use?
Thunderstorm Companion is built around Ravens. The skill bar runs Earthen Bulwark, Debilitating Roar, Wolves, Ravens, Cataclysm and Lightning Storm.
Which gear does the Thunderstorm Companion build need?
The core items are Flickerstep, Kilt of Blackwing, Dirge of Airidah and Accord of the Wilds. Key aspects are Shepherd's Aspect, Aspect of the Stampede, Aspect of Reanimation, Hellbent Commander Aspect and Aspect of Glynn's Anvil (+1 more).
Which season and purpose is the Thunderstorm Companion build made for?
The build is set up for Season 13 as a Endgame build.
How many skill and paragon points does this build need?
The counters in the header band above the tabs show both: points spent against the maximum for that version. If the number is below the maximum, the build is not fully built out and you can place the remaining points to taste.
Why is masterworking always shown at the highest rank?
An affix marked for masterworking only takes effect at Masterwork Quality 25. A lower rank would say nothing useful for planning, so the planner always shows that state as reached.
Can I play this Druid build in another season?
The underlying game data changes every season. The version picker shows the build against the data of a given season; values a later season changed will differ.