Rushing Claw

Rushing Claw

Spiritborn · Potency

Active

Description

Charge Cooldown: 4 per 20 seconds Slash a short distance through an enemy, striking all enemies along the way twice for a total of 160% total damage.

Description

Class
Spiritborn
Category
Potency
Type
Active
Damage Type
Fire
Cooldown
4 per 20 seconds

Tags

Potency Jaguar Mobility

Upgrades

Evasive Swipe

Rushing Claw becomes an Eagle Skill, deals Lightning damage, and has 2 Charges with a 25 second Charge Cooldown. Rushing Claw counts as an Evade. You no longer need a target to Cast Rushing Claw.

Colossal Claw

Rushing Claw now has 12 Maximum Charges. Casting it consumes all Charges to increase its damage by 50%[x] per Charge and it hits a larger area. Rushing Claw's Cooldown refreshes 10% faster for each Ferocity you have.

Evolving Claws

Rushing Claw deals 30% increased damage and is empowered based on how many Charges it has when you Cast it: 1: Heals 15% of your Maximum Life (129). 2: Guaranteed to Critically Strike. 3: Gain 100% Dodge Chance for 1.5 seconds. 4+: Strikes an additional time.

Incarnate Duration

Rushing Claw extends the duration of your active Incarnate Skills by 0.5 seconds, up to 4.0 seconds.

Damage Bonus

Rushing Claw deals 60%[x] more damage if you Dodged in the last 5 seconds.

Charge Refund

Using Rushing Claw's last Charge will refill 4 Charges by consuming 4 stacks of Ferocity.

Damage Increase

Enemies hit by Rushing Claw take 20%[x] increased damage from Rushing Claw, up to 100%[x].

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