Rushing Claw

Rushing Claw

Spiritborn · Potency

Active

Description

Charge Cooldown: 4 per 20 seconds Slash a short distance through an enemy, striking all enemies along the way twice for a total of 160% total damage.

Description

Class
Spiritborn
Category
Potency
Type
Active
Damage Type
Fire
Cooldown
4 per 20 seconds

Tags

Potency Jaguar Mobility

Upgrades

Evasive Swipe Variant

Rushing Claw becomes an Eagle Skill, deals Lightning damage, and has 2 Charges with a 25 second Charge Cooldown. Rushing Claw counts as an Evade. You no longer need a target to Cast Rushing Claw.

Colossal Claw Variant

Rushing Claw now has 12 Maximum Charges. Casting it consumes all Charges to increase its damage by 50%[x] per Charge and it hits a larger area. Rushing Claw's Cooldown refreshes 10% faster for each Ferocity you have.

Evolving Claws Variant

Rushing Claw deals 30% increased damage and is empowered based on how many Charges it has when you Cast it: 1: Heals 15% of your Maximum Life (129). 2: Guaranteed to Critically Strike. 3: Gain 100% Dodge Chance for 1.5 seconds. 4+: Strikes an additional time.

Incarnate Duration Variant

Rushing Claw extends the duration of your active Incarnate Skills by 0.5 seconds, up to 4.0 seconds.

Damage Bonus Variant

Rushing Claw deals 60%[x] more damage if you Dodged in the last 5 seconds.

Charge Refund Variant

Using Rushing Claw's last Charge will refill 4 Charges by consuming 4 stacks of Ferocity.

Damage Increase Variant

Charge Cooldown: 4 per 20 seconds Slash a short distance through an enemy, striking all enemies along the way twice for a total of 160% total damage.

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