Runes

52 entries

Name Type Effect
Ahu Ritual Gain: 15 Offering Lucky Hit: Up to a 100% chance against non-Healthy enemies.
Bac Ritual Gain: 50 Offering Travel 5 meters.
Cem Ritual Gain: 75 Offering Cast Evade.
Cir Ritual Gain: 300 Offering Cast 5 Skills then become exhausted for 3 seconds.
Feo Ritual Gain: 1,000 Offering Become Injured or Crowd Controlled. (Cooldown: 10 seconds)
Igni Ritual Gain: 25 Offering Stores Offering every 0.3 seconds. Cast a Non-Basic Skill to gain the stored Offering. (Up to 500 Offering).
Kaa Ritual Gain: 50 Offering Lose 25% of your Maximum Life.
Lith Ritual Gain: 25 Offering Stand still while fighting for 0.3 seconds.
Moni Ritual Gain: 100 Offering Cast 2 Mobility or Macabre Skills.
Nagu Ritual Gain: 100 Offering Maintain at least 1 active Summon for 5 seconds, gaining Offering for each up to 5 Summon.
Neo Ritual Gain: 200 Offering Avoid health damage while fighting for 2 seconds.
Noc Ritual Gain: 5 Offering Inflict a Crowd Control, gain double offering if it isn't a Slow or Chill.
Poc Ritual Gain: 5 Offering Spend 5% of your Maximum Resource.
Tam Ritual Gain: 25 Offering Cast a non-Channeled Core Skill.
Ur Ritual Gain: 10 Offering Your Minion or Companion kills an enemy or dies.
Xol Ritual Gain: 150 Offering Invoke a Skill from another Class.
Yax Ritual Gain: 200 Offering Drink a Healing Potion.
Yul Ritual Gain: 50 Offering Cast a Skill with a Cooldown.
Zan Ritual Gain: 200 Offering Cast an Ultimate Skill.
Ceh Invocation Requires: 100 Offering (Overflow: Summon Multiple Wolves) Cooldown: 1 seconds Summon a Spirit Wolf Companion to attack enemies for 8 seconds.
Chac Invocation Requires: 20 Offering (Overflow: Increased Bolts Spawned) Cooldown: 1 seconds Invoke the Druid's Lightning Bolt, striking a Nearby enemy.
Eom Invocation Requires: 100 Offering (Overflow: Further Reduced Cooldowns) Cooldown: 1 seconds Reduce your active Cooldowns by 0.1 seconds.
Gar Invocation Requires: 25 Offering (Overflow: Gain Multiple Stacks) Cooldown: 1 seconds Gain 2% Critical Strike Chance for 5 seconds, up to 10%.
Jah Invocation Requires: 350 Offering (Overflow: Store Excess Offering) Cooldown: 3.5 seconds Replace your next Evade with the Sorcerer's Teleport Skill, blinking further, dealing damage, and becoming Unstoppable.
Kel Invocation Requires: 500 Offering (Overflow: Increased Resource) Cooldown: 3 seconds Invoke the Paladins's Rally Skill, gaining Resource and Movement Speed for 8 seconds.
Kry Invocation Requires: 300 Offering (Overflow: Up to 100% Increased Size) Cooldown: 3 seconds Invoke the Spiritborn's Vortex Skill, dealing damage and Pulling In enemies.
Lac Invocation Requires: 400 Offering (Overflow: Increased Duration) Cooldown: 1 seconds Invoke the Barbarian's Challenging Shout Skill, taunting enemies and reducing your damage taken for 3 seconds.
Lum Invocation Requires: 5 Offering (Overflow: Increased Resource Restored) Cooldown: 1 seconds Restore 3.5 Primary Resource.
Met Invocation Requires: 100 Offering (Overflow: Increased Duration) Cooldown: 1 seconds You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within.
Mot Invocation Requires: 150 Offering (Overflow: Gain Multiple Shadows) Cooldown: 1 seconds Gain 1 shadows, from the Rogue's Dark Shroud Skill, reducing damage taken per shadow.
Ner Invocation Requires: 600 Offering (Overflow: Increased Duration) Cooldown: 6 seconds Invoke the Rogue's Concealment Skill for 5 seconds, gaining Movement Speed, Unstoppable, and Stealth.
Obr Invocation Requires: 100 Offering (Overflow: Damage) Cooldown: 1 seconds Invoke to create a Warlock's Brimstone at your location.
Ohm Invocation Requires: 600 Offering (Overflow: Increased Duration) Cooldown: 2 seconds Invoke the Barbarian's War Cry Skill, increasing your damage dealt by 7.5% for 6 seconds.
Ono Invocation Requires: 25 Offering (Overflow: Increased Bolts Spawned) Cooldown: 1 seconds Invoke the Druid's Dancing Bolts, seeking and dealing damage to enemies.
Prid Invocation Requires: 250 Offering (Overflow: Increase Dark Prison Duration) Cooldown: 3 seconds Invoke the Warlock's Dark Prison Skill, tethering enemies to the area for 3 seconds.
Qax Invocation Requires: 400 Offering (Overflow: Further Increased Damage) Cooldown: 1 seconds Casting a Skill other than a Basic or Defensive Consumes all of your Primary Resource to increase your damage up to 100% for 1 second.
Qua Invocation Requires: 50 Offering (Overflow: Increased Duration) Cooldown: 1 seconds Gain 10% Movement Speed for 5 seconds, up to 50%.
Que Invocation Requires: 300 Offering (Overflow: Increased Duration) Cooldown: 1 seconds Invoke the Druid's Earthen Bulwark Skill for 3 seconds, granting yourself a Barrier.
Tal Invocation Requires: 30 Offering (Overflow: Increased Swarms Spawned) Cooldown: 1 seconds Invoke the Spiritborn's Pestilent Swarm, dealing damage to enemies.
Teb Invocation Requires: 100 Offering (Overflow: Increase damage by 1% per Offering) Cooldown: 1 seconds Invoke the Necromancer's Iron Maiden Skill, dealing damage over time and counterattacking damage from enemies.
Tec Invocation Requires: 50 Offering (Overflow: Up to 100% Increased Size) Cooldown: 1 seconds Invoke the Barbarian's Earthquake, dealing damage to enemies within.
Thul Invocation Requires: 250 Offering (Overflow: Up to 100% Increased Size) Cooldown: 2 seconds Invoke the Sorcerer's Frost Nova Skill, Freezing enemies.
Ton Invocation Requires: 20 Offering (Overflow: Increased Meteorites Spawned) Cooldown: 1 seconds Invoke the Sorcerer's Meteorites, dealing damage to enemies.
Tun Invocation Requires: 25 Offering (Overflow: Increased Grenades Spawned) Cooldown: 1 seconds Invoke the Rogue's Stun Grenades, Stunning and dealing damage to enemies.
Tzic Invocation Requires: 200 Offering (Overflow: Increase damage by 1% per Offering) Cooldown: 1 seconds Invoke the Spiritborn's Concussive Stomp Skill, dealing damage and Knocking Down enemies.
Vex Invocation Requires: 100 Offering (Overflow: More Skill ranks, up to 3.) Cooldown: 5 seconds Gain +1 to all Skills for 10 seconds.
Wat Invocation Requires: 100 Offering (Overflow: Increase duration) Cooldown: 1 seconds Invoke the Necromancer's Decrepify Skill, Weakening and Slowing enemies.
Xal Invocation Requires: 300 Offering (Overflow: Gain More Maximum Life) Cooldown: 3 seconds Gain 20% Maximum Life for 6 seconds.
Xan Invocation Requires: 300 Offering (Overflow: Increase Duration) Cooldown: 1 seconds Your next attack will cause your hits to be a guaranteed Critical Strike and Overpower for 0.35 seconds.
Yom Invocation Requires: 500 Offering (Overflow: Increase Stun Duration) Cooldown: 5 seconds Invoke the Druid's Petrify Skill, Stunning enemies, restoring Primary Resource.

Showing 1-50 of 52