Skeleton Mage
Necromancer · Core
Description
Raise a skeletal mage, up to a maximum of 3 mages. Skeletal mages deal 80% damage with each attack.
Description
- Class
- Necromancer
- Category
- Core
- Type
- Active
- Damage Type
- Physical
- Resource Cost
- 30
Tags
Upgrades
Skeleton Mages deal 15%[x] increased damage. This bonus increases by 1% every second that the skeletal mage is alive, up to 25%[x].
You gain an additional 5%[+] Critical Strike Chance against enemies damaged by Skeleton Mages.
Skeleton Mage is also a Corpse Skill and requires a Corpse to be raised. Each active skeletal mage increases your Essence Regeneration by 50%[x].
Skeleton Mage will consume all of your remaining Essence on cast to raise a more powerful but temporary mage. The skeletal mage deals 3%[x] increased damage and lasts for 0.1 seconds for each point of Essence consumed.
Skeleton Mages deal 30%[x] increased damage to Crowd Controlled enemies.
Skeleton Mages have a 5% chance to grant 1 stack of Ferocity, Resolve, or Overpower whenever they attack based on whether your Skeleton Mage type is Shadow, Cold, or Bone respectively.