Skeleton Mage

Skeleton Mage

Necromancer · Core

Active

Description

Raise a skeletal mage, up to a maximum of 3 mages. Skeletal mages deal 80% damage with each attack.

Description

Class
Necromancer
Category
Core
Type
Active
Damage Type
Physical
Resource Cost
30

Tags

Core Summon Minion

Upgrades

Duration Damage Bonus Variant

Skeleton Mages deal 15%[x] increased damage. This bonus increases by 1% every second that the skeletal mage is alive, up to 25%[x].

Critical Strike Chance Variant

You gain an additional 5%[+] Critical Strike Chance against enemies damaged by Skeleton Mages.

Coven Variant

Skeleton Mage's maximum number of mages is increased by 2.

Gift of Death Variant

Skeleton Mage is also a Corpse Skill and requires a Corpse to be raised. Each active skeletal mage increases your Essence Regeneration by 50%[x].

Singularity Variant

Skeleton Mage will consume all of your remaining Essence on cast to raise a more powerful but temporary mage. The skeletal mage deals 3%[x] increased damage and lasts for 0.1 seconds for each point of Essence consumed.

Crowd Control Damage Bonus Variant

Skeleton Mages deal 30%[x] increased damage to Crowd Controlled enemies.

Ferocity, Resolve, or Overpower Variant

Skeleton Mages have a 5% chance to grant 1 stack of Ferocity, Resolve, or Overpower whenever they attack based on whether your Skeleton Mage type is Shadow, Cold, or Bone respectively.

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