Lightning Storm

Lightning Storm

Druid · Core

Active

Description

Conjure a growing lightning storm that deals 65% damage per strike. The number of strikes increases the longer the storm is channeled, up to a maximum of 0 strikes at once. Lightning Storm may grow up to 5 times. The size of your Lightning Storm is preserved for 0 seconds after channeling.

Description

Class
Druid
Category
Core
Type
Active
Damage Type
Lightning
Resource Cost
15 per period

Tags

Core Nature Magic Storm Channeled Human

Upgrades

Werewolf Variant

Lightning Storm becomes a Werewolf Skill.

Human Variant

Lightning Storm's damage is increased by 5%[x].

Hero of the Storm Variant

Lightning Storm can be toggled passively and travels with you. Lightning Storm deals 91% damage and will be maintained as long as you have enough Spirit. Cast Lightning Storm again to cancel this effect.

Omnibolt Variant

All of your Lightning Strikes are combined into one powerful attack at the targeted location. Size is increased by 15% and damage is increased by 50%[x] per Lightning Strike.

Supercell Variant

Lightning Storm may grow 1 additional time and each periodic gains 3 additional strikes.

Movement Speed Variant

The size of your Lightning Storm is preserved for an additional 4 seconds after channeling. In addition, you gain a 10%[x] Movement Speed bonus while Lightning Storm's size is preserved.

Minimum Strikes Variant

Lightning Storm always grows from a baseline of 2 strikes.

Additional Strikes Variant

Gain 1 additional Lightning Strike. Furthermore, each stack of Ferocity also grants 1 additional Lightning Strike, up to a maximum of 4 additional strikes.

Damage Bonus Variant

Lightning Storm's gains 10%[x] bonus damage. This bonus is increased to 25%[x] if the target is Vulnerable.

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