Golem
Necromancer · Macabre
Description
Passive: Raise a Golem that attacks for 125% damage. When your Golem dies, it respawns after 10 seconds. Active: Command your Golem to leap to the target area. It becomes Unstoppable, Taunts Nearby enemies, and takes 30% reduced damage for the next 6 seconds. It gains 50% of its Armor as Thorns for the duration.
Description
- Class
- Necromancer
- Category
- Macabre
- Type
- Active
- Damage Type
- Physical
- Cooldown
- 16 seconds
Tags
Upgrades
Golem now raises a larger Golem that gains an aura of command, increasing the Cast Speed and Movement Speed of your other Minions by 20%[x].
Commanding your Golem causes it to erupt, dealing 300% damage to surrounding enemies. Your Golem passively consumes nearby Corpses every second to reduce its Cooldown by 2 seconds per Corpse consumed.
Golem now raises 3 smaller Golems that deal 60% of normal damage and gain 30%[+] Attack Speed.
Commanding your Golem grants 3 stacks of Resolve, Overpower, or Ferocity based on whether your Golem type is Bone, Blood, or Iron respectively.