Familiar
Sorcerer · Conjuration
Description
Charge Cooldown: 12 seconds Summon a Fire Familiar for 8 seconds. It seeks enemies and periodically explodes, dealing 70% damage. You may have up to 6 Familiars active at a time.
Description
- Class
- Sorcerer
- Category
- Conjuration
- Type
- Active
- Damage Type
- Fire
- Cooldown
- 12 seconds
Tags
Upgrades
Familiar grants 2 stacks of Overpower when summoned and restores 1.0% of your Maximum Life (0) per second while active.
Gain a bonus based on the Familiar type when the Familiar explodes: Fire Familiar Gain 5%[+] Healing Received for 5 seconds. Cold Familiar Gain a Barrier for 5% of your Maximum Life (43) for 5 seconds, up to 30%. Lightning Familiar Reduce a random active Cooldown by 0.5 seconds.
Familiar becomes a Frost Skill that deals Cold damage. Familiar Chills for 15% and Weakens enemies for 4 seconds.
Familiar becomes a Shock Skill that deals Lightning damage. Familiar increases your Minimum Ferocity by 1 and grants 2.00% Cooldown Reduction while active.
Familiar becomes a Pyromancy, Shock, and Frost Skill that summons a stationary Prismatic Familiar. Casting Skills will cause Prismatic Familiar to apply 105% Frostbite, Sparking, or Burning damage over 4 seconds to surrounding enemies based on the Element Cast.