Chain Lightning
Sorcerer · Core
Description
Unleash a bolt of lightning that chains up to 5 times, dealing 43% damage. If Chain Lightning fails to chain, 50%[x] of the remaining chains damage is dealt as additional damage to the final target.
Description
- Class
- Sorcerer
- Category
- Core
- Type
- Active
- Damage Type
- Lightning
- Resource Cost
- 20
Tags
Upgrades
Chain Lightning becomes a Frost Skill that deals Cold damage. Chain Lightning Chills by 25% and deals up to 100%[x] increased damage based on how Chilled the enemy is, dealing the maximum damage if they are Frozen.
Chain Lightning gains 20%[+] Cast Speed and its number of chains is doubled.
Chain Lightning alternates between chaining to an enemy and to you. When it chains to you, it gains 45%[x] increased damage, up to 180%[x], and does not use a chain.
Chain Lightning forms a Crackling Energy whenever it Critically Strikes. Chain Lightning gains 5%[+] Critical Strike Chance.
Each time Crackling Energy hits an enemy, the Mana cost of your next Chain Lightning is reduced by 1.
Chain Lightning gains 1 additional chains.
Chain Lightning deals 100%[x] increased damage to the first enemy hit.