Rathma's Vigor
Necromancer · Key Passives
Key passive
Description
After being Healthy for 10 seconds, your next Blood Skill Overpowers. This timer is reduced by 2 seconds each time Blood Orbs Heal or Overheal you for 400 Life. You deal 100%[x] increased Overpower damage.
Description
- Class
- Necromancer
- Category
- Key Passives
- Type
- Key passive
- Damage Type
- Physical
Tags
blood