Dance of Knives Rogue Endgame Build Guide · Diablo 4 · Season 14
Dance of Knives is a Rogue Endgame build for Season 14. The skill bar runs Concealment, Dark Shroud, Poison Imbuement, Shadow Clone, Blade Shift and Dance of Knives. Core gear: Cowl of the Nameless, Etna's Lost Dagger and Shrouded Gift. Key aspects: Aspect of Imitated Imbuement, Aspect of Debilitating Toxins, Crushing Aspect and Aspect of Channeling (+4 more). Paragon uses Eldritch Bounty, Exploit Weakness, Danse Macabre and Cheap Shot with the glyphs Efficacy, Versatility, Tracker, Bane and Canny.
Rogue Endgame Build (A-Tier) by eRnstl
Skills
- Blade Shift (Rank 1)
- Smoke Grenade (Rank 1)
- Poison Imbuement (Rank 15)
- Dark Shroud (Rank 15)
- Shadow Clone (Rank 15)
- Silhouette (Rank 1)
- Toxic Touch (Rank 1)
- Concealment (Rank 2)
- Recuperate (Rank 1)
- Dance of Knives (Rank 15)
- Star Shards (Rank 1)
- Range of Motion (Rank 1)
- Shadow Dancer (Rank 1)
- Relentless (Rank 1)
- Overpower (Rank 1)
- Resistance (Rank 1)
- Pierce and Size (Rank 1)
- Slow and Movement Speed (Rank 1)
- Charge or Energy Cost Reduction (Rank 1)
- Increased Duration and Damage (Rank 1)
- Consume Chance (Rank 1)
- Movement Speed (Rank 1)
- Duration (Rank 1)
- Cooldown (Rank 1)
- Cooldown (Rank 1)
- Weaken & Vulnerable (Rank 1)
Items
- Cowl of the Nameless
- Etna's Lost Dagger
- Shrouded Gift
Aspects
- Aspect of Imitated Imbuement
- Aspect of Debilitating Toxins
- Crushing Aspect
- Aspect of Channeling
- Writhing Aspect
- Aspect of Alchemical Advantage
- Aspect of Malice
- Aspect of Mending Obscurity
Gear setup
- Helm: Cowl of the Nameless
- Chest Armor: — Aspect of Debilitating Toxins
- Gloves: — Aspect of Malice
- Pants: Shrouded Gift
- Boots: — Aspect of Mending Obscurity
- Amulet: — Writhing Aspect
- Ring 1: — Crushing Aspect
- Ring 2: — Aspect of Alchemical Advantage
- Main Hand: — Aspect of Imitated Imbuement
- Off-Hand: Etna's Lost Dagger
- Two-Handed Ranged: — Aspect of Channeling
Paragon Boards
- Starter
- Eldritch Bounty
- Exploit Weakness
- Danse Macabre
- Cheap Shot
Glyphs
- Efficacy
- Versatility
- Tracker
- Bane
- Canny
Mercenaries
- Primary: Raheir (Tank)
- Reinforcement: Raheir (Tank)
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How to read and rebuild this Rogue build
This page holds a complete Rogue build for Diablo 4: skill tree, gear with aspects, paragon boards and the class mechanic. Here is how to read each tab and in what order to rebuild it.
The class mechanic: Specialization
One of three specializations is active and defines how the build handles its resource. Together with the imbuements it decides whether the build leans on sustained damage or single heavy hits.
Gear, aspects and affixes
The Gear tab lists every slot with its item, aspect and all affixes. Colour marks show what is special about a given line: a Greater Affix (GA) is the fifty-percent stronger roll of an affix, a tempering affix is added at the blacksmith from a manual, and an affix marked for masterworking only takes effect at Masterwork Quality 25 — which is why the planner always shows it at maximum.
Rebuild the gear in this order: uniques and mythics first, since they are fixed, then aspects on the remaining slots, then tempering and masterworking. Aspects can be imprinted from the Codex of Power or extracted from legendaries you find.
Paragon and glyphs
Paragon boards unlock at level 60. How many points this build spends is shown in the header band at the top. What matters is not the individual nodes but the glyphs: their radius grows with glyph level, and their additional bonus only applies once enough attribute points sit inside that radius. A board with the right rotation is therefore worth more than a board with more nodes filled in.
Variants and season
Many builds carry several variants — for example a version without mythics to start out. The bar under the build name switches between them, and skills, gear and paragon all change with it. The version picker in the header shows the build against the data of a given season.