Skeleton Mage
Necromancer · Core
Description
Raise a skeletal mage, up to a maximum of 3 mages. Skeletal mages deal 80% damage with each attack.
- Class
- Necromancer
- Category
- Core
- Type
- Active
- Damage Type
- Physical
- Resource Cost
- 30
Tags
Upgrades 7
Duration Damage Bonus
Skeleton Mages deal 15%[x] increased damage. This bonus increases by 1% every second that the skeletal mage is alive, up to 25%[x].
Critical Strike Chance
You gain an additional 5%[+] Critical Strike Chance against enemies damaged by Skeleton Mages.
Coven
Skeleton Mage's maximum number of mages is increased by 2.
Gift of Death
Skeleton Mage is also a Corpse Skill and requires a Corpse to be raised. Each active skeletal mage increases your Essence Regeneration by 50%[x].
Singularity
Skeleton Mage will consume all of your remaining Essence on cast to raise a more powerful but temporary mage. The skeletal mage deals 3%[x] increased damage and lasts for 0.1 seconds for each point of Essence consumed.
Crowd Control Damage Bonus
Skeleton Mages deal 30%[x] increased damage to Crowd Controlled enemies.
Ferocity, Resolve, or Overpower
Skeleton Mages have a 5% chance to grant 1 stack of Ferocity, Resolve, or Overpower whenever they attack based on whether your Skeleton Mage type is Shadow, Cold, or Bone respectively.
Used in 7 builds
Minionmancer
ControlFreak
Bone Spirit
Negro Minion
Army of the Dead
Skeleton Mage Dead Cold Minion
Frequently Asked Questions
Is Skeleton Mage still current in Season 14?
The data for Skeleton Mage reflects Season 14, patch 3.1.3. Entries are updated after balance changes.
Where do I find more entries of this kind?
In the "Skills" section of the Diablo 4 database — everything there can be filtered, sorted and searched.