Dark Prison
Warlock · Defensive
Description
Cooldown: 20 seconds Lucky Hit Chance: 20% Create a shadowy totem for 8 seconds that chains enemies, Tethering them to the area and preventing them from escaping.
Upgrades 7
Missile Slow
Small Missiles that enter Dark Prison are Slowed by 99%.
Fortify
Hitting enemies within Dark Prison Fortifies you for 1% Maximum Life (8.6).
Cooldown Reduction
Enemies killed within Dark Prison reduce its cooldown by 0.5 seconds.
Weaken
Enemies within Dark Prison are Weakened.
Tripwire
Casting Dark Prison refreshes and creates a link to your last prison, enemies that cross the line will be Pulled into the new prison. Dark Prison gains an additional charge.
Chain Aura
Dark Prison becomes a Hellfire Skill and now creates an aura of fire chains around you, reducing damage coming from outside by 45% and Slowing enemies within by 80%.
Calamity Cage
Dark Prison now lasts 50% longer but you can only have one at a time. When the prison ends all enemies within take 30% damage, increased by 100% per additional enemy within. Non-Elite enemies within the prison cannot die while it is active. Recast to collapse the prison early.
Used in 10 builds
Blazing Scream
Apocalypse
Abgrund-Hexenmeister
my custom build
Apocalypse
Dread Claws / Grauensklauen
Hexenmeister
Lunatic
Dread Claws
Frequently Asked Questions
Is Dark Prison still current in Season 14?
The data for Dark Prison reflects Season 14, patch 3.1.3. Entries are updated after balance changes.
Where do I find more entries of this kind?
In the "Skills" section of the Diablo 4 database — everything there can be filtered, sorted and searched.