Rushing Claw
Spiritborn · Potency
Description
Charge Cooldown: 4 per 20 seconds Slash a short distance through an enemy, striking all enemies along the way twice for a total of 160% total damage.
- Class
- Spiritborn
- Category
- Potency
- Type
- Active
- Damage Type
- Fire
- Cooldown
- 4 per 20 seconds
Tags
Upgrades 7
Evasive Swipe
Rushing Claw becomes an Eagle Skill, deals Lightning damage, and has 2 Charges with a 25 second Charge Cooldown. Rushing Claw counts as an Evade. You no longer need a target to Cast Rushing Claw.
Colossal Claw
Rushing Claw now has 12 Maximum Charges. Casting it consumes all Charges to increase its damage by 50%[x] per Charge and it hits a larger area. Rushing Claw's Cooldown refreshes 10% faster for each Ferocity you have.
Evolving Claws
Rushing Claw deals 30% increased damage and is empowered based on how many Charges it has when you Cast it: 1: Heals 15% of your Maximum Life (129). 2: Guaranteed to Critically Strike. 3: Gain 100% Dodge Chance for 1.5 seconds. 4+: Strikes an additional time.
Incarnate Duration
Rushing Claw extends the duration of your active Incarnate Skills by 0.5 seconds, up to 4.0 seconds.
Damage Bonus
Rushing Claw deals 60%[x] more damage if you Dodged in the last 5 seconds.
Charge Refund
Using Rushing Claw's last Charge will refill 4 Charges by consuming 4 stacks of Ferocity.
Damage Increase
Enemies hit by Rushing Claw take 20%[x] increased damage from Rushing Claw, up to 100%[x].
Used in 3 builds
Counterswarm Spiritborn
Pestilence Tank 13
Frequently Asked Questions
Is Rushing Claw still current in Season 14?
The data for Rushing Claw reflects Season 14, patch 3.1.3. Entries are updated after balance changes.
Where do I find more entries of this kind?
In the "Skills" section of the Diablo 4 database — everything there can be filtered, sorted and searched.