Hydra
Sorcerer · Conjuration
Description
Summon a 3-headed Hydra for 10.0 seconds. Each head spits fire at enemies, dealing 35% damage. You may have up to 1 Hydra active at a time.
- Class
- Sorcerer
- Category
- Conjuration
- Type
- Active
- Damage Type
- Fire
- Resource Cost
- 20
Tags
Upgrades 7
Cooldown Reduction
Hydra reduces the Cooldown of a random Skill by 0.3 seconds whenever it attacks.
Cast Speed
Hydra gains 50% Cast Speed, but its duration is reduced to 8 seconds.
Healing
Hydra heals you for 1% of your Maximum Life (8.6) each time it deals damage.
Overpower
Hydra gains 1 head for every 3 Overpower you have on Cast.
Bathed in Flame
Hydra is bathed in flame, dealing 28% Burning damage per second to surrounding enemies. Hydra's attacks now instead deal 70% Burning damage over 4 seconds.
Behemoth
Hydra Summons a massive 1-headed Hydra that spits explosive fire and deals 20% increased damage for each extra head it would have had. Hydra now has a 15 second Cooldown.
Frigid Hydra
Hydra becomes a Frost Skill that deals 44% Cold damage. Hydra's attacks pierce enemies and Chill for 15%.
Used in 10 builds
Shockuna - Mekuna's Static Field
Lytta´s Firewall
Ring of Fire
Flammentod (by Stoyven)
Shock Blizzard
Blizzard Static Field
Tower Domination 150Pit (not finished)
Zauberer
Ball Lightning
Frequently Asked Questions
Is Hydra still current in Season 14?
The data for Hydra reflects Season 14, patch 3.1.3. Entries are updated after balance changes.
Where do I find more entries of this kind?
In the "Skills" section of the Diablo 4 database — everything there can be filtered, sorted and searched.